Patch Notes: v1.4.0

UFO 50

UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

ːufocampː UFO 50 [list] [*] Fixed: Choice of FILL for Display Size wasn't getting properly saved. [*] Various other fixes and adjustments. [/list] Avianos [list] [*] Fixed: Starting a custom game with castle placement set to either P1 Favored or P2 Favored would cause the game to freeze. [/list] Bug Hunter [list] [*] Fixed: Incorrectly-colored pixels on orange eggs. [*] Tweak: New difficulty jumps added at job 10 and job 13. If starting from the beginning is getting you down, try to have more fun and work-less. [/list] Campanella 2 [list] [*] Fixed an issue where you could exit a ladder and get out of bounds in the final stage. [/list] Campanella 3 [list] [*] Prevented a potential softlock on the final boss. [*] Moved the Gold/Cherry clear check to before the ending/credits. [/list] Caramel Caramel [list] [*] Fixed an issue where player 2 would get player 1's sprite after collecting a wrench and regaining full life. [/list] Cyber Owls [list] [*] Fixed: Guin's collision with breakable crates was fully borked. [*] Fixed: Guard in Green Keycard Room in Moscow mission did not patrol properly. [*] Fixed: Shooting Hackoon during his intro dialog would launch him irretrievably offscreen. (For real this time.) [*] Fixed: Hackoon had an invisible pixel in his foot in his sideways-facing frames. [*] Fixed: After getting knocked leftward into a wall, Hackoon became stuck until he was reset by a player death. [*] Hackoon no longer gets stuck in a loop trying to shoot Guin repeatedly even when she's not within LOS. [/list] Fist Hell [list] [*] Fixed: In Survival Mode, generating snails would crash the game. [*] Fixed: Enemies would sometimes stop moving and reacting. [/list] Hot Foot [list] [*] Fixed: Sometimes still crashed at the start of a match. [*] Fixed: Yet another crash bug, related to Jerry's wavy bag ability. [/list] Hyper Contender [list] [*] Tweak: On new profiles, Brazz's controls will default to consistent instead of reversed. [/list] Magic Garden [list] [*] Fixed: Sometimes a jump would stop short and you'd land on the adjacent tile. [*] When placing potions, the game will more thoroughly search for an empty tile and actively avoids the player's position. Also, potions will not get activated by the player while the potion is appearing. This way, the player has more control over when they activate potions. [/list] Mini & Max [list] [*] Fixed: If you collected an item immediately after breaking it out of a rock, then the item would always look like a backpack regardless of what it actually was. [*] Fixed: If you put a train robber in your backpack, it had no icon in the top left. [*] Fixed: Prior patches could corrupt items saved in Mini's backpack so that they would spawn the wrong secondary item. For example a fungal block might spawn a random object instead of the mushroom it is supposed to. [*] Fixed: Amoebas could eat Gearface. On the one hand this was very funny and cool, on the other hand, it allowed players to bypass the entire final level. [*] Fixed: Because of an error in a prior patch, Mini could no longer shrink directly on the doorknob (post opening the way to doorknob palace). [*] Fixed: Multiple cases of softlocks cause by Mini entering a place that was too small for the size of item she was carrying. [/list] Mooncat [list] [*] Fixed one collision tile that was stretched erroneously. [/list] Ninpek [list] [*] Fixed a bug where you could revive excessive players. [/list] Onion Delivery [list] [*] Added a missing dirt collision box. [/list] Planet Zoldath [list] [*] Fixed: Occasionally, an NPC might drop a map part somewhere the player couldn't reach. [*] Fixed: It was possible to trade for a map part twice from the same NPC. [/list] Rail Heist [list] [*] Fixed: Softlock when rolling onto your horse but blocked by a wall. [*] Fixed: Pushing an object at the end of the turn timer could lead to the player being active during the lawmen's turn. [/list] Valbrace [list] [*] Fixed: You could receive a second Red Coin from the Red Knight. [*] Fixed: Crash when flipping a boulder trap again before the boulder has finished falling. [*] Fixed: Crash when Abyss Lord counterattacked without ever having used his bite attack before. [*] Exiting West after entering the Void Room from the South placed you in a wall. [*] Fixed: Obtaining the Red Star Sword with a full inventory did not add it to your inventory, and made it unobtainable. [*] Fixed: Crash when the player tried to sit on the throne under a certain circumstance. [/list] Waldorf [list] [*] Fixed: "Chests Opened" stat wasn't incrementing properly, making it impossible to get 3/3 chests. [*] Fixed: Using the harpoon to reach the ending dialogue scene resulted in a soft lock. [/list] Warptank [list] [*] Fixed a potential softlock if you died at the same time as Big Tank. [*] Fixed an issue where you could buffer a warp off of a disappearing block (where you're not supposed to be in control), which could also result in a crash. [/list]