UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
ːufocampː UFO 50
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[*] Fixed: Account and config files could sometimes get corrupted and cause crashes that prevented the game from being played. Now these files are repaired automatically.
[*] SOFT CRT shader tweaked because certain colors were not displaying properly.
[*] Controller icon type settings would get lost when you unplugged and plugged in a controller
[*] Various other adjustments.
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Bug Hunter
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[*] Fixed: You could earn gold and cherry while doing a practice run.
[*] Balancing: Raised the price of Collect in 2P
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Bushido Ball
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[*] Fixed: Lob was still going far behind opponent in Hyper mode.
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Camouflage
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[*] Fixed: Did not reset your speed run time when starting a new game.
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Combatants
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[*] 2P Versus: Now poison only activates when one side has a single ant and no queens remaining, instead of when food runs out.
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Cyber Owls
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[*] Fixed: Crash when entering penultimate room in Guin's first mission after leaving crosshair at the top of the screen during Engle's mission.
[*] Fixed: Blowing Hackoon up with a grenade during his intro dialog will launch him irretrievably offscreen.
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Devilition
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[*] Fixed: Canceling detonation on the boss level reverted you back to normal non-boss music.
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Fist Hell
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[*] Fixed: If a snail fell on a player, the player would begin sliding left or right permanently.
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Grimstone
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[*] Fixed bug where sorting inventory would cause 4BARREL shotgun to disappear from the inventory.
[*] Fixed: Lava was not staying destroyed after Scoria Worm was defeated.
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Hot Foot
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[*] Fixed: Game would sometimes crash at the start of a match.
[*] Fixed: Points could be scored after the match was over.
[*] Fixed: Suze can't slip but her AI still avoided puddles.
[*] Fixed: AI teammate would run towards threats.
[*] Balancing: Threshold for achieving a blowout was made more lenient. You now get a blowout if your opponent's final score is under 10.
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Mini & Max
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[*] Fixed: Can no longer glitch Mini through the door and straight to the ending.
[*] Fixed: When you defeat Max's fleas, they now stay defeated.
[*] Fixed: In some instances, walking off a ledge in the micro world would lead to all enemies being destroyed in the small world.
[*] Fixed: Using the anklet upgrade, it was possible to fall out the bottom of the toy train.
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Overbold
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[*] Fixed: Lure mines were resetting enemy behavior and short circuiting projectile firing.
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Paint Chase
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[*] Balancing: Points required to earn an extra life lowered from 150 to 120
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Planet Zoldath
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[*] Fixed: It was possible to drop a shrink ray on a log opening where it could no longer be retrieved.
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Porgy
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[*] Fixed: Exploration music starts early when switching from base 1 to base 2 or vice versa.
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Valbrace
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[*] Fixed: Crash when attempting to steal from Crone while she has no stock.
[*] Fixed: Could steal last item from crone's inventory with impunity.
[*] Fixed: Casting a spell does not freeze certain enemy projectiles as they perform their pre-launch motion.
[*] Fixed: Crash when flipping a slime trap switch before the slime finishes falling.
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