Patch Notes: v1.2.2

UFO 50

UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

ːufocampː UFO 50 [list] [*] Fixed: Account and config files could sometimes get corrupted and cause crashes that prevented the game from being played. Now these files are repaired automatically. [*] SOFT CRT shader tweaked because certain colors were not displaying properly. [*] Controller icon type settings would get lost when you unplugged and plugged in a controller [*] Various other adjustments. [/list] Bug Hunter [list] [*] Fixed: You could earn gold and cherry while doing a practice run. [*] Balancing: Raised the price of Collect in 2P [/list] Bushido Ball [list] [*] Fixed: Lob was still going far behind opponent in Hyper mode. [/list] Camouflage [list] [*] Fixed: Did not reset your speed run time when starting a new game. [/list] Combatants [list] [*] 2P Versus: Now poison only activates when one side has a single ant and no queens remaining, instead of when food runs out. [/list] Cyber Owls [list] [*] Fixed: Crash when entering penultimate room in Guin's first mission after leaving crosshair at the top of the screen during Engle's mission. [*] Fixed: Blowing Hackoon up with a grenade during his intro dialog will launch him irretrievably offscreen. [/list] Devilition [list] [*] Fixed: Canceling detonation on the boss level reverted you back to normal non-boss music. [/list] Fist Hell [list] [*] Fixed: If a snail fell on a player, the player would begin sliding left or right permanently. [/list] Grimstone [list] [*] Fixed bug where sorting inventory would cause 4BARREL shotgun to disappear from the inventory. [*] Fixed: Lava was not staying destroyed after Scoria Worm was defeated. [/list] Hot Foot [list] [*] Fixed: Game would sometimes crash at the start of a match. [*] Fixed: Points could be scored after the match was over. [*] Fixed: Suze can't slip but her AI still avoided puddles. [*] Fixed: AI teammate would run towards threats. [*] Balancing: Threshold for achieving a blowout was made more lenient. You now get a blowout if your opponent's final score is under 10. [/list] Mini & Max [list] [*] Fixed: Can no longer glitch Mini through the door and straight to the ending. [*] Fixed: When you defeat Max's fleas, they now stay defeated. [*] Fixed: In some instances, walking off a ledge in the micro world would lead to all enemies being destroyed in the small world. [*] Fixed: Using the anklet upgrade, it was possible to fall out the bottom of the toy train. [/list] Overbold [list] [*] Fixed: Lure mines were resetting enemy behavior and short circuiting projectile firing. [/list] Paint Chase [list] [*] Balancing: Points required to earn an extra life lowered from 150 to 120 [/list] Planet Zoldath [list] [*] Fixed: It was possible to drop a shrink ray on a log opening where it could no longer be retrieved. [/list] Porgy [list] [*] Fixed: Exploration music starts early when switching from base 1 to base 2 or vice versa. [/list] Valbrace [list] [*] Fixed: Crash when attempting to steal from Crone while she has no stock. [*] Fixed: Could steal last item from crone's inventory with impunity. [*] Fixed: Casting a spell does not freeze certain enemy projectiles as they perform their pre-launch motion. [*] Fixed: Crash when flipping a slime trap switch before the slime finishes falling. [/list]