Patch Notes v1.11.05

You Suck at Parking® - Complete Edition

You Suck at Parking® is the only racing game where your goal is to stop and parking your ride is more important than your driving skills. It’s a hot race against the clock as you drift, cruise, and go airborne over 250 frustratingly fun, wild levels.

[img]{STEAM_CLAN_IMAGE}/38725386/cdaac418026888aeeea2fadcea7c623d04d08b8b.png[/img] Hey parksters! With the release of You Suck at Parking® Complete Edition, there have been a lot of changes! [b]CHANGES[/b] [list] [*] Parking Lot Fully Loaded - All cosmetic items are available, but you need to have the right level. [*] Removed Daily Challenges [*] Removed IAP’s and Real Money shop [*] Removed Parking Pass & Seasons [*] Removed Roadmap screen [*] Modified achievements to work with the new Player Level system [/list] [b]BUGFIXES:[/b] [list] [*] Corrected time stats in the career screen, because time flies when you're having fun (Discord) [*] The player name now properly displayed in golden color when fully parked in a MP match, even if hex codes are used to change font color on Steam, because gold is the new black (Discord) [*] Fixed the issue where the start match button was grayed out if a spectator joined in and the host changed the biome settings, no more shady starts (/Private Match) [*] Gamertag is now consistently shown in the leaderboards after expanding the leaderboard, let's get personal (UI) [*] Fixed an issue where the inspect cam was resetting the parking spots until the player respawned a new car, no more parallel parking fails (Inspect Cam) [*] The reconnection popup is now shown only once, no more nagging (MP) [*] Resolved an "App not responding" error on quitting the game, the app is back on track (GPC) [*] The leaderboard UI no longer disappears when toggling between friends and global leaderboards, because leaderboards are for everyone (Leaderboards) [*] Addressed a loading screen issue where the player gets stuck and can see main menu tabs if disconnected during the match start countdown, we've cleared the traffic (Private Match) [*] Player no longer sent back to the main menu if disconnecting and reconnecting on the round end screen, no more pit stops (Recon) [*] Island unlock popup now appears when playing the game offline, because offline adventures need rewards too [*] No more invisible cars in MP matches, they've got their paint jobs back (Discord) [*] Fixed lobby member connection issues when the host selects a new lobby during a private match, no more lost connections (Private Lobby) [*] The accelerator no longer gets stuck on low-speed input, it's full throttle ahead (Discord) [*] Stripes pattern is now symmetrical on the hatchback, because symmetry matters (Discord) [*] Addressed XP grant delays, you'll get your rewards on time (Discord) [*] Fixed an issue where parking spots do not update in the inspect cam UI if the player parks and immediately opens the inspect cam, no more disappearing spots (Discord) [*] Standard yellow car no longer collides with all the other cars on scrolling the player list in the round end screen, we've taught it some manners (MP) [*] The mastery island popup no longer goes into the ground, it's staying afloat [*] The parking lot UI is no longer visible in the main menu if the host fails to create a lobby while in the friends party, we've tidied up (Private Lobby) [*] Inspect mode reset view is now consistently on the center of the map, because maps need a focus (SP/MP/Inspect mode) [*] Spectate UI no longer remains during active gameplay after certain steps, we've cleared the spectators (Discord/Multiplayer) [*] The previous level's name no longer seen in the pause menu on the current level, no more backward glances (Multiplayer) [*] Host can no longer see other members of the party while the other members form a new party if the host disconnects and reconnects during an MP match, no more party tricks (Friends Party) [*] Exiting Steam Overlay by pressing ESC no longer inputs ESC in-game, because we've stopped the double ESCAPE (Discord/UI) [*] Names of friends who are in-game are now aligned in ascending order in the party UI, we've sorted things out (Friends Party) [*] Career & Main Menu UI no longer overlap after certain steps, because UIs should play nice (Friends Party) [*] Settings & Main Menu elements no longer overlap after certain steps, we've untangled the wires (Friends Party) [*] Camera no longer jitters when holding down RMB on the mouse while spectating a player, steady as she goes (Multiplayer) [*] "Default horn" text is now localized in all languages, because horns have their own language (LOC) [*] Timer/fuel HUD and player list can now be seen after disconnecting and reconnecting during the lobby countdown, no more HUD mysteries (Reconnection) [*] Resolved the issue where the parking spot font was supersized in the in-match player list (MP), no more squeezing in those parking spots! [*] Fixed a soft lock issue related to level rotation with the level Babylon, no more scenic detours (MP), we've got a clear road ahead! [*] Fixed the issue where the title freezes on a "failed to create new lobby" popup, no more icy reception [*] Fixed the issue where the player stays invisible in the private match lobby if leaving and rejoining the same lobby multiple times, because invisibility isn't always an advantage (Private Match) [*] Party no longer disbanded when pressing new match for certain players, the party goes on (Discord/GPC/Friends Party) [*] Clipping through the ground on Frosty Toppings has been fixed, we've paved the way [*] The camera has finally learned to keep up from round 2 onwards in online matches (MP), it's no longer stuck in the slow lane. [*] In-game player rank list is now visible in online matches, so you can see who's leading the pack (MP), let the race for glory begin! [/list]