Patch Notes: v1.1.5

Bitty Engine

Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.

Patch notes v1.1.4 → v1.1.5: Enhanced modules, improved usability, fixed some bugs. [list] [*]Added "args.txt" to specify launch options [*]Added a launch option to enable software renderer [*]Added an [b]Application[/b] "title" option to set the title of the application window [*]Added an [b]Application.size()[/b] function to get size of the application window [*]Added an [b]Application.raise()[/b] function to raise the application window [*]Added a transparent color template to the image editor [*]Added a [b]color:__mul(vec4)[/b] operator [*]Added encryption support for binary builders [*]Fixed a fading bug of the [b]stop(sfx)[/b] and [b]stop(music)[/b] functions [*]Fixed a duplicate execution bug of audio primitives [*]Fixed a crash bug when clicked missing asset [*]Fixed a size issue of the painting tools [*]Improved the in-app document reader [*]Upgraded ImGui from v1.84 to v1.85 [/list]