Patch Notes: v1.1.4

UFO 50

UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

ːufocampː UFO 50 [list] [*] Fixed: Players couldn't take screenshots in Steam (F12) [*] Fixed various bugs related to the Terminal, including a crash [*] Centered header text on high score screen [*] Fixed some issues with audio scripts [*] Minor audio balancing [*] Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing) [*] Various other adjustments [/list] Barbuta [list] [*] Fixed: Certain projectiles were destroyed on contact with player, which was not intended [/list] Bug Hunter [list] [*] Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes [/list] Bushido Ball [list] [*] Fixed crash relating to penalties [*] Increased the height at which caltrops can interact with the ball [*] Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob [*] Players can no longer be struck by projectiles or bombs after the match has ended [*] Ayumi's AI now takes into account her slightly shorter range [*] Made some general balance changes to the AI (overall should be a little easier) [*] Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts [*] Fixed ball vanishing and restarting the current play after hugging the south wall for a second [/list] Camouflage [list] [*] Fixed: Game would sometimes crash if you were eaten with a baby [/list] Campanella [list] [*] Fixed: Stats were getting recorded improperly [/list] Devilition [list] [*] Fixed: Sometimes leftover pieces were counted double during scoring [/list] Divers [list] [*] Fixed a crash bug related to opening the inventory menu after unequipping an item [*] Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface [*] Fixed some issues with missing or improperly-stretched collision objects [*] Fixed: Missing text string [*] Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite [/list] Elfazar [list] [*] Removed potential co-op softlock in level 4 [/list] Golfaria [list] [*] Fixed issue where cherry win doesn't trigger [*] In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit [*] Fixed inability to use Free Look in final zone [*] Fixed a few incorrect and missing tiles [*] Added a missing sand pit collision [*] Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs [*] Added a black screen break between defeating the final boss and the final cutscene beginning [*] Removed ability to skip end credits [*] Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange [*] Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall [/list] Hot Foot [list] [*] Fixed: Vortexing a passed beanbag could cause a crash [/list] Mini & Max [list] [*] Fixed: Player could go out of bounds through the right side of the piggy bank [/list] Mooncat [list] [*] Fixed: "LEVELS SEEN' records not keeping track properly. [/list] Mortol [list] [*] Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick [/list] Night Manor [list] [*] Fixed death loop that would occur when player is killed in the starting room [/list] Paint Chase [list] [*] Fixed: Cherry was not awarded for an exact score of 555 [/list] Party House [list] [*] Fixed: Using a fetch character when your rolodex was empty would cause a crash [/list] Pilot Quest [list] [*] Fixed a missing wall in both Unktomi's lair and the green-floor dungeon [/list] Pingolf [list] [*] Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register [/list] Planet Zoldath [list] [*] Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed [*] Fixed: Speedrun times were not reset after you died [*] Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly [*] Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them [*] Fixed: It was possible to start in a room with no exits [/list] Porgy [list] [*] Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion [*] Fixed music not playing upon cherrying the game [*] Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically [*] Fixed: Final fish from Fish Mom not appearing until after you return to base [*] Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls. [*] Made final boss take less damage from shots [*] Made large destroyed blocks save permanently upon return to base [/list] Quibble Race [list] [*] Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash [/list] Rakshasa [list] [*] Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items [*] Game data is now saved before ending credits instead of after [/list] Star Waspir [list] [*] Raised Gray Wasp's option hp from 6 -> 12 [*] Raised Gray Wasp's shield hp from 12 -> 16 [/list] Vainger [list] [*] Added missing shield item to first area to bring shield total to 25 [*] Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible [*] Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer [*] Fixed softlock when the final boss dies while grappling the player [*] Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable [*] Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms [*] Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen [*] Fixed: Map showed teleporters in several incorrect rooms [/list] Waldorf's Journey [list] [*] Fixed: Analog stick didn't work in the shop [/list]