Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Patch notes v1.1 → v1.1.1:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added an [b]Application.setOption(...)[/b] function to change application behaviour
[*]Added [b]rot:__add(...)[/b], [b]rot:__sub(...)[/b], [b]rot:__unm()[/b] operators to the [b]Rot[/b] object
[*]Added context menu to graphics-based editors
[*]Added a menu item to reload project
[*]Added a dialog box to resize helper grid of the image editor
[*]Fixed a render target resetting issue
[*]Fixed a crash bug when asset ref is unloaded
[*]Fixed a crash bug when error occurred
[*]Fixed a manual exiting issue when debug is disabled
[*]Fixed an infinite sleep issue (Windows)
[*]Fixed an ellipse drawing bug of the graphics-based editors
[*]Improved error handling during parsing
[*]Improved asset lookup performance
[/list]