Patch notes v1.0.4

Legendary Journeys

Create your party of adventurers and set out on a quest to free an old man's magically imprisoned son. Journey the lands of Farmoor in search of the four artifacts needed to reform The Eye of Baal. Not all that live in Farmoor sees this as a good thing.

[b]Release - 1.0.4 Notes[/b] [b]Developer Notes[/b] Some bug fixes that were reported. Few more were reported but a bit too late for this update. If you run into anymore, post them here on STEAM or on the discord. I feel like I'm trying to be like Bethseda at this point with post-release bugs that have been reported. I'll be away for a bit for the Thanksgiving Holiday here in the U.S. For all you living in the U.S. - Happy Thanksgiving. And, for those that do not - Happy Thursday :) [list] [*] [b]Fixed[/b] - Musical Instruments: can use the instrument if you have a higher skill rank than required [*] [b]Fixed[/b] - Affliction spellbook does the proper check now. Those qualified to learn should be able to learn the spell now [*] [b]Fixed[/b] - Frost Arrow does cold damage as expected [*] [b]Fixed[/b] - Master Death Magic trainer's in Edgefair has returned home (door should be working again) [*] [b]Fixed[/b] - Harkness Castle chests are working again (a main quest item is here) [/list] [list] [*] [b]Informational[/b] - Adjusted some lore text to not get cutoff in the message window [*] [b]Informational[/b] - Updated Necro's starting mind and body stats to be correct. Will not affect existing games, however. [/list]