A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.
[h1]Changelog:[/h1]
[list]
[*] [b]BUG:[/b] Fixed bug in the last battle of Chapter 3 where a player would get stuck if most of the enemies weren't defeated during the first few turns
[*] [b]TWEAK:[/b] Updated Marked status effect
[*] [b]BUG:[/b] Added missing event where a battle wouldn't initiate in Chapter 2
[*] [b]BUG:[/b] Added missing name to one NPC from the last dungeon of Chapter 3
[*] [b]BUG:[/b] Fixed "Lost Keys" sidequest conditions so it doesn't say 66% after being completed without watching the first cutscene
[*] [b]TWEAK:[/b] Fixed collissions on Business Center, behind one of the roofs
[*] [b]TWEAK:[/b] Added missing German flags to some dialogues that are meant to be said in German
[*] [b]TYPE:[/b] Fixed some items/skills descriptions for consistency (AGI instead of Agi, DEF instead of Def, etc)
[*] [b]TYPE:[/b] Fixed minor typos on German dialogues
[/list]