Patch Notes - V0.6.4

Long Gone Days

A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

[h1]Changelog:[/h1] [list] [*] [b]BUG:[/b] Fixed bug in the last battle of Chapter 3 where a player would get stuck if most of the enemies weren't defeated during the first few turns [*] [b]TWEAK:[/b] Updated Marked status effect [*] [b]BUG:[/b] Added missing event where a battle wouldn't initiate in Chapter 2 [*] [b]BUG:[/b] Added missing name to one NPC from the last dungeon of Chapter 3 [*] [b]BUG:[/b] Fixed "Lost Keys" sidequest conditions so it doesn't say 66% after being completed without watching the first cutscene [*] [b]TWEAK:[/b] Fixed collissions on Business Center, behind one of the roofs [*] [b]TWEAK:[/b] Added missing German flags to some dialogues that are meant to be said in German [*] [b]TYPE:[/b] Fixed some items/skills descriptions for consistency (AGI instead of Agi, DEF instead of Def, etc) [*] [b]TYPE:[/b] Fixed minor typos on German dialogues [/list]