Patch Notes V0.2.9

Ilysia

Experience the adventure of a lifetime in the first true MMORPG built for VR! Embark on an expansive open world and explore hidden ruins and dungeons, seek out lost treasure, climb and fight massive titans, quest alone or alongside friends and hone your skills in numerous professions!

[h1]Ilysia Patch Notes v0.2.9[/h1] [b]Mob/AI Changes:[/b] [list] [*] Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive. [*] Mob AI: now focus onto their targets when engaged in combat [*] Mob AI: attacks now properly hit the player at the end of animation frames [*] Mobs AI: have had their chase behavior modified [*] Mob ranged attacks have had their range reduced [*] Mob ranged attacks have had their projectile speed slightly increased [*] Mob Nameplate/status UI updated on all mobs [*] Toka chieftain textures fixed and varied amongst them [*] Deer model updated [/list] [b]Player changes:[/b] [list] [*] Players are properly grounded and no longer floating a bit [*] Stats HUD gauge now smoothly follows head rotation [*] HP fill gauge fixed (was filling horizontally) [*] Player walk/sprint speed has been reduced [*] Player Stamina slightly increased [/list] [b]Audio Changes:[/b] [list] [*] NPC audio no longer heard across long distances [*] Footsteps changed and setup for sfx settings [*] New music tracks added [/list] [b]UI Changes:[/b] [list] [*] Laser-pointer added with new reticle for UI navigation [*] Vendor UI updated [*] Questing UI updated and adjusted [*] Codex UI updated and adjusted [*] Login screen UI updated [*] Skill UI updated [*] Audio settings added to login menu (behind you) [*] Video settings added to login menu (PCVR Only, behind you) [*] WayDar now smoothly follows head rotation [*] Turned off remote character backpack icon [*] Updated NPC 'chat' UI [/list] [b]Quest Logic Changes:[/b] [list] [*] Quest objective objects should now properly sparkle when you need to collect them. [*] Quest notification (kill count, etc) no longer continuously pop up notifications after being completed. [*] Quest reward loot tables now face the player when spawned [/list] [b]General Changes:[/b] [list] [*] In game calibration and player space reset controls are now available in the codex [*] Added new Skill Training Station [*] Fixed in game time format [*] Fixed NPC odd rotation when the player is above or below [*] Fixed reward table rotation, item scale, and infinite spawning [*] Adjusted shaders to remove spec from world objects [*] Removed Weskelette ship [*] Removed odd wind noise and death SFX when you die [/list]