Patch Notes - Update v1.2

Spark the Electric Jester 2

Fast paced 3D action platformer.

Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up! [list] [*] > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective. [*] > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe. [*] > The double jump is now restored after hitting a dash ring. [*] > More tutorial pop ups have been added to stages on your first playthrough. [*] > The speed Fark can reach on his own on the ground has been greatly increased. [*] > On easy mode, you should be able to find early goals in Hyperath and Apocalypse. [*] > Input check for jumping and several others were improved for those machines which the game runs at a low framerate. [*] > Biker charged attack effect is now more transparent. [*] > Smooth turning description has changed. [*] > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu. [*] > A screen with the complete game time was added after the credits. [*] > Warning timings were changed for Turbo Bird. [*] > Some similar changes to float’s boss fight. [*] > Camera was tweaked slightly to not snap back to its regular rotation while upside down. [*] > The glitch where Edgy’s charged attack made you lose all your momentum was fixed. [*] > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack. [*] > Fixed a glitch where it was possible for Astra to fall off the stage on occasion. [/list]