Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!
[list]
[*] > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
[*] > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
[*] > The double jump is now restored after hitting a dash ring.
[*] > More tutorial pop ups have been added to stages on your first playthrough.
[*] > The speed Fark can reach on his own on the ground has been greatly increased.
[*] > On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
[*] > Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
[*] > Biker charged attack effect is now more transparent.
[*] > Smooth turning description has changed.
[*] > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
[*] > A screen with the complete game time was added after the credits.
[*] > Warning timings were changed for Turbo Bird.
[*] > Some similar changes to float’s boss fight.
[*] > Camera was tweaked slightly to not snap back to its regular rotation while upside down.
[*] > The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
[*] > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
[*] > Fixed a glitch where it was possible for Astra to fall off the stage on occasion.
[/list]