Patch Notes: October 3, 2025 - Big Update Available Now!

[p][img src="{STEAM_CLAN_IMAGE}/44970593/bbbf0eacfe1de9b63e254a4c36142ee284ed0c6f.jpg"][/img][/p][p][/p][p]First off, thank you so much for all of the support. We're a quarter of the way to fully funding our Kickstarter. Your continued support is super appreciated! Please continue to [url="https://www.kickstarter.com/projects/goosebyte/the-signal-indie-game"]share the Kickstarter page [/url]with anyone you know that might be interested in the game. [/p][p] [/p][p]We've been busy gathering feedback from the playtest build, and have taken some pretty big swings at things. [/p][p][/p][h2]Haven't checked out the playtest yet? Get access [url="https://store.steampowered.com/app/1830110/THE_SIGNAL_Stranded_on_Sirenis/"]right here[/url]![/h2][p][/p][p]There's a brand-new version of the game available to test out. It should be deployed within the hour. [/p][p][/p][p]We're a small team. Literally a handful, so if there are new bugs introduced with the update, or new balancing issues, we're keen to hear from you about them, as we work to iterate on the game. [/p][p][/p][h2][b]💾 Please note: If you played in a previous playtest, please create a new save file!! 💾[/b][/h2][p][/p][h1]Here's a list of what's in:[/h1][list][*][p]Added new improvements to First Person animations[/p][/*][*][p]Toned down the difficulty in the early-game moments[/p][/*][*][p]Weapon Balancing:[/p][list][*][p]Increased projectile speed[/p][/*][*][p]Increased damage for all weapons[/p][/*][*][p]Added weapon-feel improvements to differentiate them more[/p][/*][/list][/*][*][p]Added ovement tweaks (jump height, walk speed, acceleration speeds)[/p][/*][*][p]Hitboxes increased on all turrets and drones[/p][/*][*][p]Added animations and attack behavior to the longneck sabers[/p][/*][*][p]Overworld Area Overhaul:[/p][list][*][p]Added points of interest[/p][/*][*][p]Made more room for base building[/p][/*][*][p]New sections introduced[/p][/*][*][p]Redistribution of creatures, spawners, and resources, and points of interest[/p][/*][*][p]Moved vehicle parts into the overworld[/p][/*][/list][/*][*][p]Added new music in the title card sequence[/p][/*][*][p]Added craftable Solar Panels to increase power output[/p][/*][*][p]Adjusted base core default power storage[/p][/*][*][p]Added Equipment:[/p][list][*][p]Adjusted the Tech Tree[/p][/*][*][p]Added Crafting Station for Equipment[/p][/*][*][p]Added Weapons Components for Weapons Crafting[/p][/*][*][p]Adjusted weight and research point values for most items[/p][/*][/list][/*][*][p]Added more VoiceOver for Sirenis[/p][/*][*][p]More signs and feedback for player status[/p][/*][*][p]Provided more player guidance through the objectives system[/p][/*][*][p]Added quick transfer (shift-click on items/resources)[/p][/*][*][p]Transfer all now available both ways when interacting with storage containers[/p][/*][*][p]Dematerialization of Garage is now possible[/p][/*][*][p]Garage improvements for save/load and UI/UX[/p][/*][*][p]Hit react animations for Cave Spider and Volcano Spider[/p][/*][*][p]Crouch prompt added to Alien Facility[/p][/*][*][p]Reduced flashing visuals on plasma cutter VFX[/p][/*][*][p]Increased raw resource item stack limits[/p][/*][*][p]Created destructible spawners for drones[/p][/*][*][p]Added floating mini readouts for in-progress items in research lab[/p][/*][*][p]Updated mesh for bulkroot plant and resource[/p][/*][*][p]Added VFX to base core pre-activation for visibility[/p][/*][*][p]Alternate visual treatment for scorched cave spider variant[/p][/*][*][p]Cave spider spawn VFX[/p][/*][*][p]Alien facility puzzle's solved state now saves[/p][/*][*][p]Improved audio slider responsiveness[/p][/*][*][p]Improved numerous objective flows and guidance[/p][/*][*][p]Numerous bug fixes[/p][/*][*][p]Some new items in the game do not have meshes yet - development is still ongoing[/p][/*][*][p]The in-game SURVEY button directs to a brand new sheet, so that we can gather fresh feedback from anyone gives this latest build a spin [/p][/*][/list][p]Thanks again, and stay awesome, everyone![/p][p]Have a great weekend![/p]