Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.
[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/5aafa170-8ba1-4675-9087-af93093447db/BBQ_SocialUpdates_PatchNotes_10_22_24.jpg?format=2500w[/img]
[b]Grapple Reworks, Gas Station - Storm, and bug fixes are featured in our upcoming October 22nd, 2024 patch.[/b]
Our October 22nd, 2024 patch is scheduled to start rolling out across console and PC at roughly 8AM EDT. This patch will also include the release of a new map variant, Gas Station - Storm, Maria Outfit Pack I, Hands Suspenders Outfit, and the Halloween ‘Rush Week’ Pack.
[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/c8037808-16e5-461f-b668-bbd680eeed63/TCSM_Hands_AvailableOctober22.png?format=2500w[/img]
As a reminder, the Towel and Laundry Day cosmetics in ‘Rush Week’ are moving to paid DLC at $1.99 USD each.
[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/1ff5d611-7040-474b-b426-0ae96a184e8f/TCSM_RushWeek_Cosmetics_Five.png?format=2500w[/img]
[b]PATCH NOTES[/b]
[b]Changed:[/b] Close Encounters/ Grapples
[list]
[*] Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter
[*] Read the full changes [url=https://www.txchainsawgame.com/hub/grapple-reworked-explained]here[/url]
[/list]
[b]Tuned:[/b] Custom Private Match Toggles
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[*] The following toggles are now available in custom private matches
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[*] Victim Health - Half, Default, Double
[*] Family Damage - Half, Default, Double
[*] Character Abilities - Enable or Disable
[*] Character Perks - Enable or Disable
[*] HUD toggle - Enable or Disable
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[b]Tuned:[/b] ‘Rush Week’- Johnny’s Melee Damage
[list]
[*] We have slightly increased the amount of melee hits it takes to execute a Sorority Girl
[*] It will now take Johnny 3 hits to execute a Sorority Girl
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[b]Tuned:[/b] ‘Rush Week’ - Johnny’s Lockpicking
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[*] We have increased Johnny’s Proficiency
[*] Johnny will now be able to lockpick doors faster
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[b]Tuned:[/b] ‘Rush Week’ - Johnny Door Stuns
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[*] Johnny’s stun time from door slams has been decreased
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[b]Tuned:[/b] ‘Rush Week’- Attic Pole Spawns
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[*] We have updated the amount of spawn locations for the Attic Pole
[*] The Attic Pole will now spawn farther away from Sorority Girls
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[b]Tuned:[/b] ‘Rush Week’ - Sorority Girls Vent Damage
[list]
[*] We have decreased the damage that Sorority Girls take from falling out of a vent
[*] They will no longer receive damage
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[b]Fixed: [/b]Base Game - Grandpa Perks
[list]
[*] Activation levels for Grandpa Perks has been fixed, and will activate at the correct Family Bond level
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[b]Fixed:[/b] Base Game - Blood Trails
[list]
[*] We fixed an issue where blood trails were no longer showing up for either Victim or Family Players
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[b]Fixed: [/b]Base Game - Door and Gate Inconsistencies
[list]
[*] We have fixed a bug that caused Family members to not properly open doors and gates
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[b]Fixed:[/b] Base Game - ‘Clear Eyes’
[list]
[*] Electric Traps set by Hands that were disabled or triggered were not highlighting for Victims with ‘Clear Eyes’
[list]
[*] This has been fixed to be consistent with Hitchhiker’s traps and Nancy’s barbed wires, which are highlighted even after being triggered
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[b]Fixed:[/b] Base Game - ‘Fast Hands’
[list]
[*] Issues with ‘Fast Hands’ not working properly have been resolved and the perk will now function as intended
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[b]Fixed:[/b] Base Game - Victim Endurance
[list]
[*] We have (once again) fixed an issue where the Victim Endurance stat did not feel noticeably different for players
[list]
[*] Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance
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[b]Fixed:[/b] Base Game - Cook Tagging Dead Bodies
[list]
[*] Cook’s Seek Ability was incorrectly highlighting dead bodies after using his Lovely Neck Execution
[list]
[*] This has been fixed, and Cook’s Seek Ability will now only highlight alive Victims
[/list]
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[b]Fixed:[/b] Base Game - Cook Tagging Escaped Victims
[list]
[*] We have again fixed a bug where Cook could highlight Victims who have already escaped with his Seek Ability
[*] Cook is now able to use his ability only on active playing Victims
[/list]
[b]Fixed:[/b] Base Game - Close Encounters Door Interruption
[list]
[*] We have resolved an issue where the Close Encounter animation would cancel out if a Family member opened or closed a nearby door
[*] Player can now engage in a Close Encounter near a door without this interruption
[/list]
[b]Fixed:[/b] Base Game - Hitchhiker Traps and Windows
[list]
[*] We have fixed an issue where if a Victim stepped in a Hitchhiker trap placed on the inside of a window, it would still activate the window jump cinematic and Victims would receive double the damage
[*] Victim players will no longer get stuck under the window in this scenario
[/list]
[b]Fixed:[/b] Base Game - Rough Cut Thrust
[list]
[*] An issue has been resolved where Victims who were hit with a thrust melee attack didn’t take damage over time from the perk ‘Rough Cut’
[*] Damage over time will now apply to a Victim when hit with a thrust with ‘Rough Cut’ equipped
[/list]
[b]Fixed:[/b] Base Game - Noise Indicators Following Victims
[list]
[*] An issue has been fixed where Noise Indicators wouldn’t follow Victims after they’ve opened a sliding door
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[b]Fixed: [/b]Base Game - ‘Exterior Alarms’ Noise VFX
[list]
[*] We have resolved an issue where sliding doors wouldn’t produce noise VFX for victims if the Grandpa perk ‘Exterior Alarms’ was active
[*] Sliding doors will now produce noise VFX for victims at all times
[/list]
[b]Fixed:[/b] Base Game - Stabbing Grandpa Prompt
[list]
[*] We have fixed an issue where the prompt for Victims to stab Grandpa wouldn’t populate from certain angles and distances
[*] Stabbing Grandpa will now feel more consistent for players
[/list]
[b]Fixed: [/b]Base Game - Lighting in Customization Menu
[list]
[*] When players would go to the Customization Menu, the lighting was too bright and caused textures to go missing
[*] The lighting is now correct in the menus and textures are no longer missing
[/list]
[b]Fixed:[/b] Base Game - ‘Heart Attack’ UI
[list]
[*] We have fixed an issue where the UI for Hands’ perk ‘Heart Attack’ was not proccing on a Barge hit
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[b]Fixed: [/b]Base Game - Family Member Adjusting with Camera Movement
[list]
[*] An issue where Family Members were not correctly turning away when players faced their camera towards them has been resolved
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[b]Fixed:[/b] ‘Rush Week’ - Living Room Collision
[list]
[*] We added collision to the side table in the Living Room
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[b]Fixed: [/b]‘Rush Week’ - Dining Room Collision
[list]
[*] We removed incorrect collision in the Dining Room that would prevent players from navigating between a side table and flower vase
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[b]Fixed:[/b] ‘Rush Week’ - Sorority Girl Models
[list]
[*] A visual bug has been resolved where a seam line would appear on the Sorority Girl’s back or shoulder
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[b]Fixed:[/b] ‘Rush Week’ - Opening Doors as Johnny
[list]
[*] We have resolved issues players were facing with doors not opening consistently for Johnny, despite pressing the correct inputs
[/list]
[b]Fixed:[/b] ‘Rush Week’ - Perfume and Hunt Ability
[list]
[*] When using the perfume on Johnny, it was not disabling his Hunt ability as described in the tutorial
[*] Now, when a Johnny player steps into a perfume cloud, his Hunt ability is deactivated
[/list]
[b]Fixed:[/b] ‘Rush Week’ - Fusebox
[list]
[*] When Johnny turns off the fusebox, the Sorority Girls were still able to make phone calls to the police
[*] This has been fixed so that the prompt to turn off the fusebox was removed
[/list]
[b]Fixed:[/b] ‘Rush Week’ - Anonymize Player Names
[list]
[*] The Anonymize Player Names option would show all players in a Rush Week lobby who was Johnny
[*] Players with Anonymize Player Names turned on will now see a “?” for everyone in the lobby
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[b]Fixed:[/b] Private Matches - Victim UI
[list]
[*] We have fixed an issue where the Victim UI for minigames would be visible to Family members
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[b]Fixed:[/b] Private Matches - Health Potion UI
[list]
[*] Missing UI has been fixed for when Players would use a health item after canceling a mini-game
[/list]
[b]Fixed:[/b] Private Matches - Stuck After Canceling Minigame
[list]
[*] There was an issue where if the Host of a lobby canceled out of a minigame and used a health potion afterwards, they would be softlocked
[*] This has now been fixed
[/list]
For any existing or persistent issues, please use the [url=support.txchainsawgame.com]support site[/url].
Thank you for reading the patch notes.