Patch Notes – November 21, 2024

[h2]Chat, Friends list, Discord linking[/h2] [list] [*] Discord now powers the in-game chat. [*] More info in our latest article. [/list] [h2]World[/h2] [list] [*] Fixed an issue where oak trees were missing in specific biomes. Oaks have replaced some beech trees in the Rolling Hills and the Old Forest biome. This is a quick patch to help with the resource dependencies, and we’d like to do a more thorough pass next time there’s an opportunity to do a full world rebuild. Note: there’s a very small risk that some of the oaks will clip through some player buildings since the oaks are bigger than the beech trees. [*] Fixed a respawn point in Inis Gallia - Jura that was spawning players in the wrong location. [*] Resolved an issue causing various snowy terrain to appear black and jagged at higher elevations. [*] Enhanced graphics for entirely dark areas. [*] Adjusted PvE ruins geometry, lowering it by 10 cm for improved ground registration. [*] Fixed some missing or inaccurate collisions across multiple PvE ruins. [*] Fixed floating issues with various roadside fences. [*] Fixed the fog glare from the moon or sun so it’s no longer visible through the terrain. [*] Fixed the sharp snow transition on cliffs and terrain. [/list] [h2]Resources[/h2] [list] [*] Added Faction Relics to loot piles. [*] Beehives now drop from all types of trees. [*] Added more Pure Iron deposits in Lyonesse. [*] Fixed an issue where an insufficient amount of hides was dropping from killed animals. [*] Fixed the lack of low-tier hides for high-level skinning. [*] New icons and meshes for various items were added. [*] Added proper mesh and icon for Red Cabbage. [*] Fixed the Red Cabbage to be gatherable. [*] Adjusted brightness for glass item meshes. [*] Reduced the size of Gneiss, Flint, and Clay 3D meshes. [*] Removed Silver Fir Branch from the game, at last. [/list] [h2]Crafting/Building[/h2] [list] [*] Changed unlock levels for Fine Leather, Fine Leather Bands, and Fine Leather Strings to be lower. [*] Leatherwork Bench no longer uses the Linen Cloth resource but uses Inferior Leather and Iron Knife Blade instead. [*] Corrected recipe unlocks for furnishings and other props, allowing placement in the world when acquired. [*] Fixed the advanced Spit Roast that did not contain the basic Spit Roast recipes. [*] Fixed available recipes on the Alchemy Distillery to show the correct recipe levels. [*] Fixed an issue where Level 16 Winemaking & Brewing recipes contained items only available at Level 24. [*] Adjusted leather hide drop rates to prevent progression blocks in Leatherworking. [*] Lowered crafting difficulty for Leather Bands, Strings, and Fine Leather to 33, easing progression in Leatherworking past Level 30. [*] Rebalanced various potion status effects and adjusted recipe costs. [*] Removed some items from the loot tables that didn't have any use in the game. [*] Corrected the icon and status effects for "Dry White." [*] Fixed the Small Ladder build preview to prevent it from floating in the air by default. [*] Resolved an issue causing duplicate entries for Loios Tears Leaves Extracts. [*] All chests are now correctly categorized under 'Storage.' [*] Removed the 'Salad' recipe for good. [*] Improved alignment of crafting recipes for alcohol production. [*] Switched Charcuterie and Tailoring XP curves. [*] Removed duplicate entries from the Furniture & Props menu. [*] Level 41 Arcane Resistance potion now requires a vial in its recipe. [*] Fixed inconsistencies in glass recipe progression. [*] Renamed "Berserker Mushroom" to "Fly Agaric." [*] Lowered the volume of sound effects when crafting. [*] Added various new sound effects for crafters. [/list] [h2]Combat[/h2] [list] [*] Status Effects now display in player and NPC nameplates. [*] Added casting bar for Summon Corpse, Summon Corpse Party, Teleport to Home and Revive. [*] Fixed an issue causing Lost Souls to use ranged attacks too frequently. [*] Fixed an issue where buffed stamina would still regenerate during regen pauses. [*] Fixed an issue allowing Whispering Souls to use ranged attacks while wielding melee weapons. [*] Corrected missing sound effects for certain humanoid NPCs when detecting and attacking players. [*] Added a notification for the Teleport Home ability (and other abilities blocked by Combat) when activation is prevented by Combat State. [*] Enabled spellcasting confirmation by pressing the spell slot key binding a second time. [*] Heal spells now skip targets that die during the cast animation. [*] Fixed an issue preventing some animals from leaving the area if the player is in an inaccessible location (e.g., on a large rock, in water). [*] Resolved an issue where NPCs would pathfind away if a player jumped on top of them. [*] Fixed missing spell effect indicators from the HUD unless the player re-logged with their avatar. [*] Corrected an issue causing Badgers to hit players twice in a single attack - but don’t pretend it is why they killed you. [*] Shield and torch can no longer be equipped together, as both use the off-hand slot. [*] Fixed a delay in displaying deducted stamina until the action was stopped. [*] Resolved an issue where the player would not reappear at their grave upon revival. [*] Fixed duplicated active spell icons on the HUD after zone transitions. [/list] [h2]Character[/h2] [list] [*] Fixed an animation issue with a specific head model in the character lobby. [*] Updated icons for several wearables to better represent their appearance. [*] Resolved texture inconsistencies with Cloth Legwarmers, ensuring they appear correctly on all avatars. [*] Improved framerate when players move near multiple NPC corpses. [*] Created new textures and effects for Lost Soul NPCs. [*] Adjusted metal armor lighting in the character select lobby to appear less dark. [*] Fixed an issue preventing the Hide Clothing toggle in character creation from being turned off. [/list] [h2]UI[/h2] [list] [*] Fixed the positioning of sliders across the game. [*] Fixed an issue that blocks the mouse click on some buttons. [/list] [h2]Other[/h2] [list] [*] Fixed several log spam issues to improve performance. [/list]