[h2]Chat, Friends list, Discord linking[/h2]
[list]
[*] Discord now powers the in-game chat.
[*] More info in our latest article.
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[h2]World[/h2]
[list]
[*] Fixed an issue where oak trees were missing in specific biomes. Oaks have replaced some beech trees in the Rolling Hills and the Old Forest biome. This is a quick patch to help with the resource dependencies, and we’d like to do a more thorough pass next time there’s an opportunity to do a full world rebuild. Note: there’s a very small risk that some of the oaks will clip through some player buildings since the oaks are bigger than the beech trees.
[*] Fixed a respawn point in Inis Gallia - Jura that was spawning players in the wrong location.
[*] Resolved an issue causing various snowy terrain to appear black and jagged at higher elevations.
[*] Enhanced graphics for entirely dark areas.
[*] Adjusted PvE ruins geometry, lowering it by 10 cm for improved ground registration.
[*] Fixed some missing or inaccurate collisions across multiple PvE ruins.
[*] Fixed floating issues with various roadside fences.
[*] Fixed the fog glare from the moon or sun so it’s no longer visible through the terrain.
[*] Fixed the sharp snow transition on cliffs and terrain.
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[h2]Resources[/h2]
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[*] Added Faction Relics to loot piles.
[*] Beehives now drop from all types of trees.
[*] Added more Pure Iron deposits in Lyonesse.
[*] Fixed an issue where an insufficient amount of hides was dropping from killed animals.
[*] Fixed the lack of low-tier hides for high-level skinning.
[*] New icons and meshes for various items were added.
[*] Added proper mesh and icon for Red Cabbage.
[*] Fixed the Red Cabbage to be gatherable.
[*] Adjusted brightness for glass item meshes.
[*] Reduced the size of Gneiss, Flint, and Clay 3D meshes.
[*] Removed Silver Fir Branch from the game, at last.
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[h2]Crafting/Building[/h2]
[list]
[*] Changed unlock levels for Fine Leather, Fine Leather Bands, and Fine Leather Strings to be lower.
[*] Leatherwork Bench no longer uses the Linen Cloth resource but uses Inferior Leather and Iron Knife Blade instead.
[*] Corrected recipe unlocks for furnishings and other props, allowing placement in the world when acquired.
[*] Fixed the advanced Spit Roast that did not contain the basic Spit Roast recipes.
[*] Fixed available recipes on the Alchemy Distillery to show the correct recipe levels.
[*] Fixed an issue where Level 16 Winemaking & Brewing recipes contained items only available at Level 24.
[*] Adjusted leather hide drop rates to prevent progression blocks in Leatherworking.
[*] Lowered crafting difficulty for Leather Bands, Strings, and Fine Leather to 33, easing progression in Leatherworking past Level 30.
[*] Rebalanced various potion status effects and adjusted recipe costs.
[*] Removed some items from the loot tables that didn't have any use in the game.
[*] Corrected the icon and status effects for "Dry White."
[*] Fixed the Small Ladder build preview to prevent it from floating in the air by default.
[*] Resolved an issue causing duplicate entries for Loios Tears Leaves Extracts.
[*] All chests are now correctly categorized under 'Storage.'
[*] Removed the 'Salad' recipe for good.
[*] Improved alignment of crafting recipes for alcohol production.
[*] Switched Charcuterie and Tailoring XP curves.
[*] Removed duplicate entries from the Furniture & Props menu.
[*] Level 41 Arcane Resistance potion now requires a vial in its recipe.
[*] Fixed inconsistencies in glass recipe progression.
[*] Renamed "Berserker Mushroom" to "Fly Agaric."
[*] Lowered the volume of sound effects when crafting.
[*] Added various new sound effects for crafters.
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[h2]Combat[/h2]
[list]
[*] Status Effects now display in player and NPC nameplates.
[*] Added casting bar for Summon Corpse, Summon Corpse Party, Teleport to Home and Revive.
[*] Fixed an issue causing Lost Souls to use ranged attacks too frequently.
[*] Fixed an issue where buffed stamina would still regenerate during regen pauses.
[*] Fixed an issue allowing Whispering Souls to use ranged attacks while wielding melee weapons.
[*] Corrected missing sound effects for certain humanoid NPCs when detecting and attacking players.
[*] Added a notification for the Teleport Home ability (and other abilities blocked by Combat) when activation is prevented by Combat State.
[*] Enabled spellcasting confirmation by pressing the spell slot key binding a second time.
[*] Heal spells now skip targets that die during the cast animation.
[*] Fixed an issue preventing some animals from leaving the area if the player is in an inaccessible location (e.g., on a large rock, in water).
[*] Resolved an issue where NPCs would pathfind away if a player jumped on top of them.
[*] Fixed missing spell effect indicators from the HUD unless the player re-logged with their avatar.
[*] Corrected an issue causing Badgers to hit players twice in a single attack - but don’t pretend it is why they killed you.
[*] Shield and torch can no longer be equipped together, as both use the off-hand slot.
[*] Fixed a delay in displaying deducted stamina until the action was stopped.
[*] Resolved an issue where the player would not reappear at their grave upon revival.
[*] Fixed duplicated active spell icons on the HUD after zone transitions.
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[h2]Character[/h2]
[list]
[*] Fixed an animation issue with a specific head model in the character lobby.
[*] Updated icons for several wearables to better represent their appearance.
[*] Resolved texture inconsistencies with Cloth Legwarmers, ensuring they appear correctly on all avatars.
[*] Improved framerate when players move near multiple NPC corpses.
[*] Created new textures and effects for Lost Soul NPCs.
[*] Adjusted metal armor lighting in the character select lobby to appear less dark.
[*] Fixed an issue preventing the Hide Clothing toggle in character creation from being turned off.
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[h2]UI[/h2]
[list]
[*] Fixed the positioning of sliders across the game.
[*] Fixed an issue that blocks the mouse click on some buttons.
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[h2]Other[/h2]
[list]
[*] Fixed several log spam issues to improve performance.
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