Patch Notes - New Balance Adjustment

DRAGON BALL: THE BREAKERS

DRAGON BALL: THE BREAKERS is an online asymmetrical action game where a team of 7 ordinary citizens tries to survive the Raider (a classic DRAGON BALL rival such as Cell, Frieza, and Buu), who will hunt and evolve into an unstoppable force!

In consideration of the current state of the game, the following balance adjustments will be implemented on December 16th. [h3][list][*] [b]Adjustments to balance the rate at which all Survivors are defeated.[/b][/list][/h3]We've confirmed that the balance in the victory rate between Survivors and Raiders is largely consistent with our intended design based on the recent data outlined above. However, since the rate at which the Survivor team is being defeated is slightly high, we're implementing the following adjustments. [img]{STEAM_CLAN_IMAGE}/41553352/61910a707924cef5187f693be073dfeb685ffc9d.png[/img] ◆ [u]Adjustments to the Escape Time Machine[/u] - Slightly increased the rate at which the gauge to call the escape time machine fills up. - Increased the number of escape time machine beacons that appear during the Search Phase when the number of remaining Survivors decreases. [h3][list][*][b]Adjustments to lessen the victory rate discrepancy between different Raiders.[/b][/list][/h3]Out of the three Raiders, Cell's rate of victory is still slightly lower. In order to improve this, we will implement the following adjustments. [img]{STEAM_CLAN_IMAGE}/41553352/e1b43263764a0911e37d9748bc52dc90331a0217.png[/img] ◆ [u]Adjustments to the Raider "Cell"[/u] - Decreased the amount of evolution gauge required to progress from evolution level 3 to level 4. - Increased the amount of evolution energy gained when Cell's Passive Skill "Life Absorption" is powered up. We appreciate for your patience and understanding. [h3][b]Thank you for your continued support of DRAGON BALL: THE BREAKERS.[/b][/h3]