- STF and MAD combos should no longer have a priority conflict - STF combos will always act first
- separated movement (stick/d-pad) and action buttons (A/B/Start/etc.) when playing with a gamepad so mashing a button while running around should no longer cause the player to stop moving
- froze inputs while battle animations are playing to avoid unintended inputs while button-mashing
- PSN and BRN chip damage should no longer damage twice if you button-mash fast enough
- MAD combo attacks will no longer remove MAD status if it fails due to a non-damaging move
- Attack animations should now play in the correct position if MAD combos fail
- MAD combos will fail if the enemy's attack misses