🔥 PATCH NOTES FROM THE PIT 🔥 PIT OF GOBLIN EARLY ACCESS 0.2.4

Goblins and Game devs have something in common: they don't sleep: Here is the first patch for [b]Pit of Goblin Early Access![/b] [img]{STEAM_CLAN_IMAGE}/45271762/c51660b5302edea18992e428cdf4dc2a51d0873e.png[/img] [h3][b]Network connectivity fixes, the game should now be able to connect for those who had connectivity issues ( such as when using a VPN ) [/b][/h3] [b]What else?[/b] [list] [*] Wintery holiday stuff [*] Tweaked Knight behaviour and stats [*] Death materials on enemies now synced for all players [*] Fixed a bug that made Fear feedback Post effects and Sound effects not work correctly when interacting with enemies [*] Navmesh improvements [*] Can now join via steam invites when the game is not launched [*] Fixed issues with rebinding some keys [*] Minor localization improvements [*] Fixed an issue where torches in the goblin base stopped burning after a while [*] Fixed missing and sometimes multiple colliders in cave walls creating problems for players and enemies alike [*] Moved that one lever that was unreachable (Oops!) [*] Increased starting gold slightly [*] Price of torch lowered from 10 to 6 [*] Lowered damage of Axe Swing traps [*] Whisper sounds of speaking stone lowered [*] Enemies stunned now only apply diminishing returns if they are bigly stunned [*] …and various minor bugfixes and improvements [/list] Hope you enjoy the holidays and this new patch! We'll see each other in the Pit! [i][b] - Friendly Foe[/b][/i]