Patch Notes for May 28th

• Clearer feedback when taking damage — stronger red overlay, louder hit sounds, better visibility of nearby mutants, and spatial audio cues when enemies spawn • Objectives now appear on the left side of the screen to guide the player, even after death • Car sirens have been adjusted • Enemy pair spawns have been tweaked for better pacing • Dog sound has been removed - save/load (auto save activates by each new level) - bathroom key is more noticeable now - power nodes cant destroy fixed, and some other improvements