Patch Notes for June 13

[list] [*] Make sure ship descriptions in the store don't contain references to equipment they don't always come with [*] Fix bug with failing Protect missions / not being able to advance [*] Increased area around your starting position which is kept clear of asteroids [*] Ship avoidance sometimes results in player's ship going opposite way or seeming to disregard the set movement path. - Fixed issues where ship is not listening to commands / moving to a previous location where it was avoiding an obstacle [*] On missions screen, show current combat power for your fleet - Now visible on the right side screen during mission selection (Endless Mode) [*] Increased combat power scores for some Kraya warship loadouts to better reflect their strength [*] The AllowAI button can no longer be disabled [*] Ability to set a nearby target / change direction [*] Procedural generation: Added new "Rare item" reward, modified rules around reward groups. - Note: Starting a new run is required to see some of these changes [*] Updated Entirrizi Satellite model, fixed beam weapon visuals and other improvements [*] Increased projectile velocity for Vulcan guns [*] Increased scrap rewards from destroyed ships again [/list]