Patch notes for July 30th

Undaunted Normandy

Play the acclaimed World War 2 deck-building game. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

- Addition of 2D tokens for 2D map mode - Light model changes - FPS fix - Settings AI and tooltip speed slider swapped around - Unit suppression indicator made larger - Unit base colours changed to be closer to board game - Menu scrollbar speed adjustment Note that the light model change is to resolve some immediate overexposure issues on counters but has caused a couple of minor display issues that will be fixed in the coming days. Known issue: As mentioned previously, the Early Access is the first time that the multiplayer system has been under heavy use. It's great to see it being used! There is a known issue where occasional game startup corruptions (probably due to accidental mid-save disconnections) are blocking access to the "Available Games" screen. This causes the screen to fail to return any games. I have a manual fix but a better fix is in the pipeline. The in-progress game screen is unaffected.