Patch notes for Interstellar Rift 1.0.4.00

Interstellar Rift

Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Survive in a hostile galaxy with your own custom designed and constructed starship. Invite other players to join your crew or fight them across the galaxy!

[h2]BUG FIXES[/h2][list][*] Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join [*] Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members) [*] Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted [*] Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long [*] Reduced memory usage caused by loading entities (f.e. when rifting) [*] Fixed objective summary in "Repair door" step of the repair tutorial [*] Fixed a case where a system would fail to save [*] Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems") [*] Fixed DeviceStateLoader threads sometimes crashing [*] Fixed crash when attempting to mine certain asteroids [*] Fixed crash on startup if the game is unable to determine what the current display mode is [*] Removed unused models that were causing failed texture loads when they were cached[/list] [h2]CHANGES[/h2][list][*] Extensive code changes to allow for cross-play between stores and easier porting to other stores[/list] [h2]NOTES[/h2][list][*] Servers need to be updated[/list] [url=https://www.discord.gg/interstellarrift][img]{STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png[/img][/url] [i]If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more![/i]