Patch notes for December 7

Tropical Hearts

Five friends go on a well deserved vacation. When they're offered a luxurious stay at Paradise Island, they have no idea what’s awaiting them! Drawn into a battle against mysterious creatures, our heroes unlock their magical potential - and the road to each other's hearts!

We just released our very first Patch. We want to thank everyone who played Tropical Hearts and provided us with valuable feedback! [b]Fixes[/b] [list] [*] fixed broken battles in nodes on the expedition map (north and east side) [*] fixed negative exp gains. Now a minimum of 10% of experience is the limit. When loading a save file it will set any negative exp values to 0, for people who gained an experience debt due to this bug. [*] Swamplord scale and position adjusted (1/4th of previous size) [*] Characters now fully recover after returning to Paradise Island from expeditions [*] Confusion (and likewise charm/enraged status where the AI takes control of the player character’s turn) fixed for player characters [*] Special FX above the head for status effects like confusion and charm should be shown properly now. [*] Multiple input on activities would spawn multiple activity results. Now it wont accept multiple clicks anymore. [/list] [b]Changes[/b] [list] [*] Added an option to add save prompts between long scenes. Currently added one between prologue and aftermath VN scenes [*] Added the space-key and left mouse-button clicks inside the text box as alternative means to continue visual novel scenes, besides the default enter-key [*] Added an info block for current equipment of the relative equipment slot, when selecting an item to equip, to help to compare them before confirming the equipping of said item [*] Added a back button to the load and save screens where needed, as an alternative to pressing escape. [*] Hidden the party/character/skill/equipment buttons in the main menu bar before day 3, to avoid possible spoilers concerning the character’s abilities. [/list]