Five friends go on a well deserved vacation. When they're offered a luxurious stay at Paradise Island, they have no idea what’s awaiting them! Drawn into a battle against mysterious creatures, our heroes unlock their magical potential - and the road to each other's hearts!
We just released our very first Patch. We want to thank everyone who played Tropical Hearts and provided us with valuable feedback!
[b]Fixes[/b]
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[*] fixed broken battles in nodes on the expedition map (north and east side)
[*] fixed negative exp gains. Now a minimum of 10% of experience is the limit. When loading a save file it will set any negative exp values to 0, for people who gained an experience debt due to this bug.
[*] Swamplord scale and position adjusted (1/4th of previous size)
[*] Characters now fully recover after returning to Paradise Island from expeditions
[*] Confusion (and likewise charm/enraged status where the AI takes control of the player character’s turn) fixed for player characters
[*] Special FX above the head for status effects like confusion and charm should be shown properly now.
[*] Multiple input on activities would spawn multiple activity results. Now it wont accept multiple clicks anymore.
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[b]Changes[/b]
[list]
[*] Added an option to add save prompts between long scenes. Currently added one between prologue and aftermath VN scenes
[*] Added the space-key and left mouse-button clicks inside the text box as alternative means to continue visual novel scenes, besides the default enter-key
[*] Added an info block for current equipment of the relative equipment slot, when selecting an item to equip, to help to compare them before confirming the equipping of said item
[*] Added a back button to the load and save screens where needed, as an alternative to pressing escape.
[*] Hidden the party/character/skill/equipment buttons in the main menu bar before day 3, to avoid possible spoilers concerning the character’s abilities.
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