Patch notes for Build #52 and #53

Hello Everyone! Here's what we've cooked up in the latest update, if you're interested in reading about the changes check out this list of bug fixes and features below! ːsteamhappyː [h2]Features added: [/h2] - Achievements added - Title screen functionality was added [h2]Bugs Fixed:[/h2] - Animo Portait / Photobooth greyscale issues were fixed - When Animo were being penalized, the incorrect face was displayed - Intro animations leading to title screen was fixed - When Cosmetic is unlocked, no audio played was fixed - Tree destroy animation did not display correctly under certain conditions - Tooltips did not display correctly under certain conditions - Training Graph no longer lingers when Animo brain is reset - Quest bubbles no longer linger when you switch maps - Interaction between axe and dog has been fixed - Fixed null dialogue when unlocking 9th Animo - Fixed Obstacle icon in training - Fixed ground shader for Macs - Blossom Bluff unlocking was fixed - 9th Animo unlocked was fixed - Error screen from lack of pip cache after initial installation has been resolved - Achievements now pop up with STEAM’s UI when earned - Vision offset issue on Cottage Cove, Magma Mountain, Azure Abyss, and Winter Resort has been resolved - Quest Completion particle effects now display correctly - Clear Save Data button now displays correct UI elements - Item names, descriptions, and variant descriptions now stack nicely Thank you for playing Little Learning Machines :)