Patch notes for Build #52 and #53

Little Learning Machines

Welcome to Little Learning Machines—a simulation where you train your real AI companions to solve challenges together, across whimsical islands. Shape their abilities and personalities while leveling up your skills with the games’ no-code AI system.

Hello Everyone! Here's what we've cooked up in the latest update, if you're interested in reading about the changes check out this list of bug fixes and features below! ːsteamhappyː [h2]Features added: [/h2] - Achievements added - Title screen functionality was added [h2]Bugs Fixed:[/h2] - Animo Portait / Photobooth greyscale issues were fixed - When Animo were being penalized, the incorrect face was displayed - Intro animations leading to title screen was fixed - When Cosmetic is unlocked, no audio played was fixed - Tree destroy animation did not display correctly under certain conditions - Tooltips did not display correctly under certain conditions - Training Graph no longer lingers when Animo brain is reset - Quest bubbles no longer linger when you switch maps - Interaction between axe and dog has been fixed - Fixed null dialogue when unlocking 9th Animo - Fixed Obstacle icon in training - Fixed ground shader for Macs - Blossom Bluff unlocking was fixed - 9th Animo unlocked was fixed - Error screen from lack of pip cache after initial installation has been resolved - Achievements now pop up with STEAM’s UI when earned - Vision offset issue on Cottage Cove, Magma Mountain, Azure Abyss, and Winter Resort has been resolved - Quest Completion particle effects now display correctly - Clear Save Data button now displays correct UI elements - Item names, descriptions, and variant descriptions now stack nicely Thank you for playing Little Learning Machines :)