-Adjusted some special interactions to appear later on in the game.
-Future orders will only start appearing on day 4 instead of day 3.
-Characters will no longer come in asking for potions that require at least 5 of a specific flavor until day 10.
-All interactions are now either helpful, or orders. Interactions that didn't fit either of these have now been moved to only appear after completing orders.
-The hourglass has been removed, you can no longer skip to the next day. Instead, customers will come in a few seconds after the previous customer left.
-You can now scavenge while there is a customer in the shop.
-You can now open the mailbox while there is a customer in the shop.
-Added tips to explain relationships and the usefulness of making people love or hate you.
-You can no longer press the back button in the tutorial when viewing the first page (this would result in the tutorial breaking).
-Fixed a bug that might make you unintentionally press UI buttons when using the camera controls.
-Adjusted wording of tutorial.
-Added "Order for" to the top of orders, to help new players understand that this popup is an order.
-The default, non-middle mouse control for camera controls has been changed from Left Alt to Spacebar.
-If you double tap the camera control button (Spacebar by default), the camera will be locked to your mouse until you double tap the camera control again (so you don't need to hold it)
Holding down the control button in this mode will allow free movement of the mouse to interact with UI.
You can double the camera control button once again to unlock the camera.
This is the first change of a continued deep dive look at "fixing" the camera controls. Would love to hear from anyone what other suggestions they might have to make the camera more 'fun' to play with, we have a few ideas that we're testing but aren't 100% happy with anything yet.
Also more graphics settings are coming by the end of the week.