Patch Notes for 1.0.1.1

Salt and Sanctuary

Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.

1.0.1.1 Bugs - Sanctuary place icon prompt crash fixed. - Particle limit reached crash fixed. - Max resolution on Windows adjusted. - Witch of the Lake has a tighter leash to her arena. - Dried King is now less pushable. - Hide Helmet option properly shows hair when using a mask. - Hide Helmet option properly shows beards. - Added more vertigo cancels to red hall thief area. - Healing prayers now correctly split between classic and enhanced. - Fixed some localization strings. - Fixed some UI issues with changing languages. Other - Players can now leave certain NPC menus with the cancel button. - Sellsword menu now grays out mode-mismatched characters. - Gaoler's Ear drop rate increased from 10 to 40. Undocumented Prior changes - Dead character prop invalid inventory crash fixed (1.0.1.0 hotfix). - Language selection no longer requires reboot (1.0.1.0). - Language selection now displays in its own language (1.0.1.0). Enhanced - Negative resist math reverted (No combat differences). - Third Lamb hp and defense readjusted, partial revert. - Some more adjustments to miscellaneous enemy defenses. - Player now starts with fatigue when on the Ship, capping stamina to original 80. - Roll stamina costs and Wrapped ring reverted to same as Classic. - Flask of Fire now has a minimum healing of 50% max hp. - Cleansing cloth now correctly gives 1 per turn in. - Dagger second light attack reduced from 1.4 multiplier to 1.2. - Weapon buff consumables reduced from 50% to 35% bonus damage. - Lesser weapon buffs reduced from 30% to 22.5% (60% to 45%). - Greater weapon buff reduced from 50% to 30% (100% to 60%). - Pistol, Crossbow, and Whipsword damages increased. - Various slow hitter adjustments. - Early game str/dex split weapons readjusted to balance against new split calculations. - Readjusted heal values of Mend, Spirited Mend, and Rejuvenate.