Patch Notes February 1

Yi Xian: The Cultivation Card Game

Yi Xian: The Cultivation Card Game is an online DBG which contains a PVE mode called Uncharted Realms and a PVP mode. Every game is a deck building from scratch. Players can have stronger decks by changing cards, and then build more powerful routines to defeat all opponents to win.

1. Balance Adjustments: Card Adjustments: · Soul Seizing (Duan Xuan Sect, Immortality Phase): Steal 7/10/13 HP from the opponent, Steal 1 more HP for each stack of [Debuff] you have (up to 7/10/13) · Crash Fist - Shocked (Duan Xuan Sect, Incarnation Phase): HP Cost 8/9/10→8/8/8; 10/17/24 ATK →10/16/22 ATK · Gather Intense Force (Duan Xuan Sect, Incarnation Phase): Force +4/5/6→3/4/5 Immortal Fate Adjustments: · Curiosity (Lin Xiaoyue, Initial Immortal Fate): When your Exchange Card Chance is up, you will exchange a random surprise card and add 1 Exchange Card Chance (Up to 9 times) Cat Teaser:Exchange Card Chance +3/6/12→1/2/4 Dev: Curiosity makes players reluctant to use it, feeling like it wastes the Exchange Card Chance in some situations,. But how can a cat resist? Therefore, we've made it so that Curiosity no longer wastes the Exchange Card Chance and introduced a playful mechanic that makes the cat unable to resist triggering Curiosity continuously. As Curiosity now provides Exchange Card Chance, the Cat Teaser has been adjusted to a standard level and is no longer compensating for the consumption of Exchange Card Chances by Curiosity. · Rotary Divination Hexagram (Yao Ling, Immortality Phase): Hexagram+3/4/5→4/5/6; Opponent lose 4/5/6→2/3/4 HP · Secret Seal Affinity (Nangong Sheng, Initial Immortal Fate):Initial Immortal Fate no longer reduces MAX HP by 2 · Unceasing Exercising (Xiao Bu, Foundation Phase): HP + 4/6/8→3/4/5 Dev: Before the last adjustment, Soul Seizing was relatively dominant in lower MMR segments, while in higher MMR segments, it did not significantly outperform other decks. Therefore, we weakened Unwavering Soul at that time and continued to observe. After the last adjustment, the usage rate and win rate of Realm-Killing Palms have normalized, but both Soul Seizing and the usage of Force combos have increased across all MMR segments. Hence, we have decided to further adjust Debuff combos and Force combos. Additionally, to increase the diversity of the meta, we have strengthened some characters with lower usage rates, hoping to bring more variety. Balance adjustments are an ongoing and dynamic process. As new decks are created and player skill levels improve, perspectives on balance changes. We will keep track of changes in the meta and make adjustments accordingly. Moreover, data is not the sole criterion; cold data can not fully capture the true gaming experience. Even cards with average win rates should be adjusted if they significantly impact the gaming experience. After all, playing games is about having a fun experience, not just achieving balance based on data. Therefore, we encourage everyone to provide timely feedback on real gaming experiences, as well as any bugs or issues encountered through Discord, TapTap, QQ, to help us understand more perspectives and content beyond data and make Divine Chess more enjoyable together. 2. BUG Fix and Optimization · Fixed some UI text display issues.