[i]In this patch we have introduced an algorithm to save you from "trap paths" and to fix a logical bug at the time of a final or death.[/i]
[b]Patch notes 0.6.9[/b]
- Some choices of the player, in certain paths or combinations of paths, lead to a "path of death", nicknamed by us "trap nodes".
In these paths, a choice made in a previous node activates a particular path that necessarily leads to death.
Until now, these paths were dead ends, but now, by spending a Destiny point you can play all this path, die and then start from a point outside the "path of death".
In this way you will not lose the experience of the "path of death" but you will still be able to continue the game.
- Fixed a logical bug that in case of death or achievement of a final, led to the selection of a character already used previously in the same campaign.