Patch Notes - Bug fixes and Balance

Azuran Tales: Trials

Azuran Tales: Trials offers challenging combat, beautiful levels and merciless enemies to overcome. Journey across the World of Azuran as you discover its many environments, lore and history in a game that blends platformers with RPG elements.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32665416/aea2742b533346dabe7e73ce4f0d89f00f435008.jpg[/img] Hello everyone, The past few days we received some messages about stuff that could be improved or changed in the game. We were also asked about STEAM SUMMER SALE. Because we launched with a discount (20%), we are unable to take part in the STEAM SUMMER SALE. The launch discount will end on the 8th of June. Patch Notes: - Fixed a bug that didn't allow you to redefine keys before starting a game session - Stamina cost for "roll" was slightly decreased - You can now jump from ladders - Improved floating combat text - Improved text contrast for Lore and Story screens - Improved all icons, the Skill Book window, and the Altar window - Removed shards info from the main screen (they were clogging the view), you can still see how many shards you have inside the Skill Book window - You can no longer stun dead enemies - Monsters that have the ability to summon creatures now will properly despawn their summons when you die - Bloodspill Boss - his life drain ability was adjusted, it was healing for way too much - A few more altars were added in the early levels - Slight monster placement tweaks - Adjusted the hit points and damage for some monster If you have any more feedback, please post if on the community forum (i've made a Q&A section in the discussions tab). Enjoy the game and have a great day! Thank you all, TTG Team