Patch Notes: Achievements & Optimizations

Fossil Hunters

A casual action-adventure game about digging for fossils and building your own dinosaurs.

Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30484731/d14d7b600000bcd3b24b7159b7d6fb3eff6de6fb.jpg[/img] [h1]Patch Notes - Version 1.2018.03.01[/h1] [list] [*]Improved graphics performance [*]Redesigned camera movement to be smoother, especially at lower framerates [*]Improved floor tile visuals [*]Supports can now be deployed in more places & don't collide with fossils [*]Removed roots function of mossy fossils (moss now slows down dragging) [*]Added a safety feature to prevent Lab or Elevator data from getting erased during patching [*]Fix: Achievements are now fully functional [*]Fix: Achievements no longer report every percentage of achievement progress [*]Fix: Fossil Fishers shouldn't pretend to be an elevator [*]Fix: Lab bomb shop now restocks properly after purchase [*]Fix: All notes now properly appear in journal after being collected [*]Fix: Lavamanders no longer complete certain achievements for you [*]Fix: Score page no longer counts 'secrets' as 0 [*]Fix: Handle controller disconnects/reconnects better [*]Fix: On rare ocassions, the player would fall forever [*]Fix: Gems and Reward Boxes no longer fall through the floor [*]Fix: Patched up some holes in the lab collision [/list]