[h2]Server Changelog[/h2]
[list][*] New: Added [url=https://store.steampowered.com/news/app/1179680/view/4183362170412059568?l=english]"Dragon Lamp" monthly skin[/url] to Marks Shop [/*] [*] Bugfix: Fixed some issues related to dredging. [list][*] Dredging now properly fills the dredge when flattening or leveling. [/*] [*] Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe. [/*] [*] Dredging will now properly dredge the tile corner closest to you when targeting the boat. [/*] [/list][/*] [*] Bugfix: Fixed some issues related to gathering rift resources. [list][*] New actions for gathering rift resources should now work properly. [/*] [*] Duplicate old actions for gathering rift resources are no longer available. [/*] [/list][/*] [*] Bugfix: Fixed some issues related to cave reinforcements. [list][*] Removing cave floor reinforcements once again works outside of a village. [/*] [*] Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved. [/*] [*]
Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.
[/*] [*]
Attempting to remove reinforcement from a clad wall now shows a more detailed error message.
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Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)
[list][*]
Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.
[/*] [*]
Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.
[/*] [*]
Bare wooden planks now decay even on tiles that have no items or creatures on them.
[/*] [/list][/*] [*]
Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.
[list][*]
The options for possible heat sources have been expanded.
[/*] [*]
A cake tin is no longer considered a valid cooking container for this recipe.
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Bugfix: New actions will now properly break stealth when they should.
[/*] [*]
Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.
[/*] [*]
Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.
[/*] [*]
Bugfix: Harvesting trellises should work properly again.
[/*] [*]
Bugfix: Harvesting at Fo holy sites should work properly again.
[/*] [*]
Bugfix: Corrected stamina usage for the new above-ground Level action.
[/*] [*]
Bugfix: Level and Flatten should once again allow you to get up to 300 slope.
[/*] [*]
Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.
[/*] [*]
Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.
[/*] [*]
Bugfix: Fixed some causes of items vanishing from piles when taken.
[/*] [*]
Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.
[/*] [*]
Bugfix: Wild hives should no longer let a tree be cut down multiple times.
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