Hunt or be hunted in this asymmetrical multiplayer shooter that pits man against Predator. As part of a Fireteam, complete missions before the Predator finds you. Or be the Predator and hunt your prey.
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[h1]Patch 3.0.0[/h1]
Predator: Hunting Grounds is now available for PS5 and Xbox Series X|S with a new patch featuring a ton of bug fixes and improvements across several areas including UI, movement, AI bots, and more!
[h2]HD Engine & Graphics Upgrade[/h2]
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The Predator: Hunting Grounds Ninth Generation Update is available for PS5, Xbox Series X|S, and PC! These players will be seeing improvements to graphics, textures, and lighting, with a new ray tracing feature!
Experience the jungle like never before with enhanced VFX across foliage, caves, and watery environments. Make way through your missions with refined lighting across all maps– both night and day variations. Immerse yourself in the hunt with upgraded movement and physics.
[h2]Cross-Platform[/h2]
Players getting the Ninth Generation Update will be able to play with their friends across Nextgen platforms, without being limited to a single ecosystem. So party up and let the hunt begin!
[h2]Feral Predator[/h2]
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Also featured in the Ninth Generation Update, the Feral Predator is here! The Feral Predator is a titan of hunting down the most challenging and brutal prey on any planet it discovers. This Predator has fashioned a unique set of armor and weaponry to become a truly elite hunter.
The [b]Crossbolt Gun[/b] fires fast moving, guided Crossbolt Arrows that pierce through targets, causing massive damage.
An expandable [b]Shield[/b] that is worn on the left arm. Upon expanding, soaks up any incoming damage to avoid heavy barrages of gunfire or other attacks. If the Shield absorbs too much damage, it can overload your energy.
The [b]Feral Spear[/b] is a specially designed Combistick wielded by the Feral Predator. The asymmetrical design has a blunt backside and barbed frontside, built for aggressive two-handed combat.
[h1]Patch Notes[/h1]
[h2]Changes and Improvements[/h2]
[h3]General[/h3]
[list]
[*]Added haptic feedback and adaptive triggers for PS5 controllers
[*]Player level will now be displayed in parties
[*]Made improvements and adjustments across player cards in the pre-match lobby
[*]Adjusted and Improved HUD during Clash mode for better readability
[*]Added stick sensitivity and dead zone settings in the Controller Options Menu
[*]Added and improved keybinding icons in the Controller Mapping settings
[*]Added a 'Push To Talk' keybinding to the Controller Mapping settings
[*]Improved Controller Mapping settings by removing inputs that could not be rebound
[*]Added messaging in the Customization Menu when there is not enough Veritanium to purchase an item
[*]Added additional Dioramas to the Main Menu
[*]Adjusted and polished the Field Locker opening animation
[/list]
[h3]Gameplay[/h3]
[list]
[*]Increased health of Ammo Crates and Medical Stations
[*]Made improvements to the collision on various destructible mission objects
[*]Adjusted and improved the timing and interactions for NPC Soldiers activating camp alarms
[/list]
[h3]Fireteam[/h3]
[list]
[*]Adjusted and polished animations that occur while the player is simultaneously walking, ADSing, and toggling crouch
[*]The “Primary Objectives” window will now display the current mission name
[*]Added and improved SFX across various weapon impacts and destroyed objects
[*]Adjusted UI elements to improve clarity for Secondary Objective alerts
[*]Adjusted objective highlights for mission objectives to improve visual clarity
[/list]
[h3]Weapons[/h3]
[list]
[*]General[list]
[*]Decreased maximum ammo capacity across all Pistols and Shotguns
[*]Increased range of camera shake from Frag Grenade explosions[/list]
[*]7EN[list]
[*]Increased recoil[/list]
[*]SAWZ-50[list]
[*]Increased recoil[/list]
[*]2XL[list]
[*]Decreased hip-fire accuracy
[/list][/list]
[h3]Predator[/h3]
[list]
[*]Added and improved roar SFX across various Predator Classes
[*]Added SFX that occurs during energy regeneration
[*]Adjusted and improved the SFX that occur while ADSing with the Plasma Caster
[*]Adjusted and improved the SFX that occur while recharging the Hand Held Plasma Caster
[*]Adjusted and polished animations that occur while switching between running and sprinting
[/list]
[h3]Weapons[/h3]
[list]
[*]General[list]
[*]Made improvements to Predator weapon/ammo pickup colliders to prevent them from being unretrievable[/list]
[*]Norse Hammer[list]
[*]Decreased damage[/list]
[*]Plasma Caster [list]
[*]Decreased accuracy penalty after losing the biomask
[/list][/list]
[h2]Bug Fixes[/h2]
[h3]General[/h3]
[list]
[*]Fixed an issue where PS4 users were crashing if their console’s memory storage was near full
[*]Fixed an issue where various option menus would not scroll down when navigating with a controller
[*]Fixed an issue where bots could spawn without heads and textures when starting a Private Match
[*]Fixed an issue where Veritanium amounts would not update across various menus after spending currency
[*]Fixed an issue where Veritanium amount could display as “-1”
[*]Fixed an issue where certain Lore Tapes would not play in the Extras Menu
[*]Fixed an issue where party members could not be kicked from the lobby in Private Matches
[*]Fixed an issue where the ESC key could not be used to exit Menu options
[*]Fixed an issue where players would sometimes not join the party after accepting the invite
[*]Fixed an issue where the Party Leader could crash when leaving a match and selecting “Leave With Party”
[*]Fixed an issue where interaction widgets would not display the correct button if the interact button had been remapped
[*]Fixed an issue where restoring defaults in Controller Mapping would not properly restore the default icons
[*]Fixed an issue where invalid keyboard multimedia buttons could be assigned to Custom Controls
[*]Fixed an issue where profile pictures could not display on the Friends List
[*]Fixed an issue where Control Points could not be captured in Clash
[*]Fixed an issue where interaction widgets could remain on-screen after respawning in Clash
[*]Fixed an issue where in a Clash game, the Pause Menu could not be navigated when the ”Become Predator” widget was being displayed
[*]Fixed an issue where when remapping buttons, the default button would stay bound along with the newly mapped button
[*]Fixed an issue where in-game audio could not play after starting a second Private Match
[*]Fixed an issue where icons on the Objective Window would not match the icons in-world
[*]Fixed an issue where Display and Resolution settings could not be changed via keyboard
[*]Fixed an issue where loadout names would not display when changing loadouts in the pre-match lobby
[*]Fixed an issue where applying Controller Mapping Presets would not save
[*]Fixed an issue where the ”Edit Custom Controls” button could disappear after changing Controller Mapping Presets
[*]Fixed an issue where the “Control Point Capture Score” and “Control Point Claim Score” Modifier settings were reversed
[*]Fixed an issue where keybinding icons would not appear when assigned to mouse side buttons in the Custom Controls Menu
[*]Fixed an issue where a player slot could disappear after a player leaves a Quickplay lobby
[*]Fixed an issue where the Veritanium cost would not display in the Customization Menu
[/list]
[h3]Fireteam[/h3]
[list]
[*]Fixed an issue where the Reckless specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase
[*]Fixed an issue where Fireteam's automatic weapons could get stuck firing
[*]Fixed an issue where Fireteam animations during Spectator Mode could appear jittery for the host player
[*]Fixed an issue where the Cameras would not spawn during the “Destroy Spy Cameras” objective on Backwater
[*]Fixed an issue where the flashing lights on Jammers could persist after destroying them during the “Destroy Jammers” objective on Headquarters
[*]Fixed an issue where the Spectator Mode camera could appear off-center
[*]Fixed an issue where Fireteam Bots would not appear on the scoreboard in Hunt
[*]Fixed an issue where Fireteam members' weapons would not appear in a private match
[*]Fixed an issue where Fireteam skulls c ould remain in the air after being claimed by a Predator
[*]Fixed an issue if the player had been revived while on fire, the fire would persist
[*]Adjusted and improved in-game chatter from Fireteam members
[*]Fixed an issue where SFX would not play while interacting with mission objectives
[*]Fixed an issue where Fireteam player icons would not appear on the minimap
[*]Fixed an issue where “Facepaint” customizations would not apply across various Fireteam heads
[*]Fixed an issue where team preference could not be set while in a solo party
[*]Addressed an issue where Fireteam Bots could clip inside of objects
[*]Fixed an issue where hitmarkers would not display when an enemy is damaged by an exploding barrel
[*]Fixed an issue where Fireteam members could not interact with Bear Traps while trapped in a location where they could mud up
[*]Fixed an issue where Fireteam members could continue to sprint after exhausting all stamina
[*]Fixed an exploit where Ammo Bags and Medical Kits could be duplicated
[*]Fixed an issue where matches would not end after the Fireteam escaped the blast radius of the Predator's Self-Destruct Device
[/list]
[h3]Predator[/h3]
[list]
[*]Fixed an issue where the Cloak icon would not be grayed out during a Private Match after disabling “Cloak Mode” in Modifiers
[*]Fixed an issue where the Predator's Leap would not land at the targeted location
[*]Fixed an issue where the Predator’s movement speed was increased while simultaneously Predkouring on a tree andA DSing with the Plasma Caster
[*]Fixed an issue where the “Vision Mode” and “Leap” prompts would display even while their respective Private Match modifiers are disabled
[*]Fixed an issue where the Predators “Claim” and “Eat Boar” prompts would not appear
[*]Fixed an issue where the collision SFX would not play after the Smart Disc hits a surface
[*]Fixed an issue where the Predator’s aiming animation would persist while using the Yautja Bow
[*]Fixed an issue where Predkour branches would sometimes not be highlighted while in Vision Mode
[*]Fixed an issue where the player’s empty weapon slots would display the weapon name of a previously equipped weapon while in Hunt Preparation
[*]Fixed an issue where “Warpaint” and “Scar” customizations would not apply across various Predator masks
[*]Fixed an issue where the Scar Mask would not display certain “Scar” cosmetics
[*]Fixed an issue where the Jungle Hunter ('87) Mask would not correctly display the “Scar 1” cosmetic
[*]Fixed several coloration issues on various Predator skin and armor tints
[/list]
[h3]Weapons/Gear[/h3]
[list]
[*]Fixed an issue where the Combistick icon in the Loadout Screen would not display the correct variant icon
[*]Fixed an issue where the Wrist Launcher's reticle ammo bar would display the current energy bar level instead
[/list]