The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights:
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[*]Unlocked skill board tiles and tactics can now be received as quest rewards
[*]Unlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members
[*]Autosave after moving to a new level
[*]Fixed bug that was causing previous map not to unload correctly
[*]Fixed the Study ability, which shows enemy defenses and vulnerabilities when used
[*]Fixed the Expose Weakness ability, which adds an additional vulnerability to an enemy
[*]Characters who are revived at a refreshing well or similar interactive healing item now get teleported to the rest of the party
[*]Characters who are knocked out will no longer be targeted by enemies
[*]Characters who are knocked out have their current action cleared from their combat display
[*]Loading a game will immediately enter battle mode, providing instant information on hit points and status effects, and you will also be able to buff party members before going into battle
[*]Party members no longer turn away from their target enemies before the final blow lands
[*]Improved movement using right mouse button
[*]Slimes are now resistant against physical weapons, but each slime has an elemental weakness
[*]Enemies use a greater variety of debuffs during combat
[*]Quest-dependent enemy spawn points
[*]Enemies now use a skill cooldown in addition to their usual tactics, leading to a greater variety of enemy skills used, instead of spamming the same ability
[*][Edit: New patch uploaded same day changes damage scaling of default attack to use magic power instead of attack power when using wands, tomes, and similar weapons.]
[*][Edit: New patch uploaded same day greatly increases dodge bonus of flying enemies. You will need to use ranged attacks against flying enemies or face a 50%+ chance of dodging.]
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We have added a lot to the Septaroad Voyager campaign. We will upload a more detailed post very soon.