Patch notes 26 June 2022

The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights: [list] [*]Unlocked skill board tiles and tactics can now be received as quest rewards [*]Unlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members [*]Autosave after moving to a new level [*]Fixed bug that was causing previous map not to unload correctly [*]Fixed the Study ability, which shows enemy defenses and vulnerabilities when used [*]Fixed the Expose Weakness ability, which adds an additional vulnerability to an enemy [*]Characters who are revived at a refreshing well or similar interactive healing item now get teleported to the rest of the party [*]Characters who are knocked out will no longer be targeted by enemies [*]Characters who are knocked out have their current action cleared from their combat display [*]Loading a game will immediately enter battle mode, providing instant information on hit points and status effects, and you will also be able to buff party members before going into battle [*]Party members no longer turn away from their target enemies before the final blow lands [*]Improved movement using right mouse button [*]Slimes are now resistant against physical weapons, but each slime has an elemental weakness [*]Enemies use a greater variety of debuffs during combat [*]Quest-dependent enemy spawn points [*]Enemies now use a skill cooldown in addition to their usual tactics, leading to a greater variety of enemy skills used, instead of spamming the same ability [*][Edit: New patch uploaded same day changes damage scaling of default attack to use magic power instead of attack power when using wands, tomes, and similar weapons.] [*][Edit: New patch uploaded same day greatly increases dodge bonus of flying enemies. You will need to use ranged attacks against flying enemies or face a 50%+ chance of dodging.] [/list] We have added a lot to the Septaroad Voyager campaign. We will upload a more detailed post very soon.