Patch Notes 21st March 2019

Block N Load

Five of you. Five of them. Face off in a battle where everything you build, destroy, construct or shoot has a devastating impact on the entire game. Build defences using a crazy range of block types and work together in this FPS where no game is EVER the same. NOW FREE TO PLAY.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7219617/ac790325070dbe245aaade3401cb20ae648cffa5.jpg[/img] [h1]About this patch[/h1] We are very happy that we came to an agreement with Jagex so we now have control over the game. We look forward to working with the games awesome community to ensure that the servers are up, and matches can be found. One of the things we want to do, is to try out things (sometimes quite radical stuff). Some of these you will hate, and sometimes for good reason. We will be listening to you, and looking at the data, and when it turns out that some things do not work we will try to be quick remove or resolve it. Our key focus for this update was trying to reduce the time needed to search for matches. We have also added some new blocks that we hope will shake up how the matches are played. We have also done a much needed balancing pass, and some tweaks and fixes that we know you have been waiting for. We look forward to hearing what you guys think. Building is awesome. [h1]Toadman Crate[/h1] A little welcome from us for all existing players. The crate will either contain a random new character, or if you have all characters, a random new skin. If you have all characters and skins, your crate will contain 3000g (This crate does not include special exclusive skins) [h1]New Blocks[/h1] Cloud: The Cloud block has to be built next to another block, but will remain up in the air if the blocks around it are destroyed, giving a new perspective for the “sky bridges” Cannon: Fire a bullet at a fixed time, which does damage on explosion Piggy Bank: The Piggy Bank device block gathers bricks over time. When destroyed, the contents of the piggy bank are shared among the team. [h1]Characters max level[/h1] The character max level has been increased to 200. At level 125 and 150, you will receive 1500 Gold. At level 150 and 200, you will received bounty crates (Gold at 150 and Diamond at 200) [h1]Character Balancing[/h1] Reduced Sweet Science’s Gravity Well duration by 30% Reduced Sweet Science’s active ability cooldown from 60 to 55 seconds Reduced Sweet Science’s Gravity Block lifetime from 10 to 8 Reduced Sweet Science’s build range from 4 to 3 Reduced Sweet Science’s Gravitron Stance Arc by 33% Increased OP Juan Shinobi’s teleport cooldown by 50% Reduced OP Juan Shinobi’s teleport pool by 15% Increased Vander’s Static Gloves damage by 20% Reduced Vander’s Ball Lightning attack time by 20% Removed Astarella’s Rocket Boots knockback effect Reduced Astarella’s Saucer Launcher clip from 5 to 4 Reduced Astarella’s Saucer Launcher world damage by 20% Increased Astarella’s Saucer ammo pool from 36 to 40 Reduced Trondson’s active ability cooldown from 60 to 50 seconds Increased Trondson’s active ability duration from 10 to 12 seconds Increased Trondson’s Kobold Lamp ammo pool by one Increased Cogwheel’s speed by 10% Increased Cogwheel’s Cannon ammo pool by 25% Increased Yuri’s snowball critical damage by 15% Reduced Dream Genie’s build time by 20% Reduced Dream Genie’s active ability cooldown from 60 to 50 seconds Reduced Dream Genie’s Ifrit Grudge reload time by 25% Increased Roly Poly Booster Rocket distance from 4.5 to 5 [h1]Blocks[/h1] Reduced Cost Build of Forcegate Reduced Cost Time of Forcegate Reduced Durability of Forcegate [h1]Perks[/h1] Scaled all negative effects with tier levels Buffed some positive effects (Toe, Ball, Heel, Knee; Breadwinner; Dig That Ammo; Health Scavenger; Quick Fingers, Fatmobile, Fire Lamps...) “Toe, Ball, Heel, Knee” negative effect switched from Movement Speed Reduction to Health Pool Reduction Removed movement speed reduction from Roly Poly’s Fatmobile [h1]Economy[/h1] Increased general Gold rewards by 300%, including challenges, daily connections and matches Increased Dust rewards by 300%, including bounty crates and challenges Increased the free bounty crate rate from 1 per day to 1 every 5 hours Increased probability for bounty crate drop after a match Remove Foam block, Bush Thorn block and Nuke block from the Bounty Crates Increased block skins drop rate in Bounty Crates [h1]Match[/h1] Reduced the build time to 90 seconds Changed the matchmaking from 5v5 to 4v4. Primarily to make sure that the matchmaker works better for lower playerbase, but also to mix things up to give a new take on the game. Custom matches will still support 5v5. 4 new maps. Smaller maps with only one objective. The maps will be easier to navigate and get an overview of. Only maps with 1 cube will be the available maps for matchmaking. Custom games will still be able to select from any map Squad size has been increased to 4 from three Reduced the AFK timer to 2 minutes warning, and 3 minutes to remove from the match Reduced the lobby timer to 60 seconds from 120 seconds [h1]Mode[/h1] Removed Time Assault [h1]UI and HUD[/h1] In the shop, unified how the button acts for Heros, Skins and Blocks [h1]Bug Fixes[/h1] Thorn bush, if a player is inside they can still shoot out, BUT, now if you shoot back, you will deal damage to both block and player inside. This fix also applies to Mud and Forcegate blocks. Re-added the missing “buy Hero” button in the shop In the shop menu each block of the selected hero didn’t have stat icons. Also, those stats are now shown correctly. While browsing a hero’s profile from the Heroes tab, tab becomes unselected while viewing Fixed daily Challenges for Spawn block and Large Bomb quantity OP Juan Shinobi Katana reload time back to 1s. [h1]Other[/h1] To comply with GDPR regulations there will be an information box for you to accept for us to be able to collect and save your data. This will show only once on your first login after this patch.