Patch notes 2024-01-23 (experimental)

Timberborn

Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.

Hello, everyone! [url=https://store.steampowered.com/news/app/1062090/view/3882730411586790884]Update 5 - Badwater[/url] is live, and today, we've got the first round of tweaks, ready for testing on the experimental branch. Thank you for the massive feedback on the new features - please keep it coming! To help us understand your voice better, please make your feedback [b]as specific as possible[/b]. [h2]Misc.[/h2] [list] [*] Made several minor performance optimizations. [*] Added tooltips to the Discord and Merch Store buttons in the main menu so that you know better where they take you. [/list] [h2]Bugs[/h2] [list] [*] Fixed a bug with the settlement list displayed on the Load game screen losing its chronological order. This should also fix the "Continue" button loading an incorrect save. [*] Fixed a bug with icons displayed in incorrect quality on flipped buildings. [*] Fixed a bug with map thumbnail overlays’ quality affected by the graphical settings. [*] Fixed a bug with drought/badtide warnings and pop-ups appearing and scaring you for no reason when the season’s duration was set to zero (either randomly or on purpose, via the custom mode settings). [*] Fixed a rare crash. [/list]