A Tower Defence RPG. Defend waves of enemies. Balance your strategy between economy and fighters. Earn gold in battle to upgrade your towers permanently. Earn XP to unlock hero perks. Shop in the town market to purchase powerful trinkets that change the way your fight.
Version 2.
After some feedback here are some changes added.
-Increased hero walk speed to get around town faster.
-Faster battle count down.
-New zombie sounds and various sound effects for more variety.
-Increased speed of some projectiles giving them a better look and feel.
-Reduced wait time of some timers to make interactions less annoying. An example is the coin flip game speech. She pauses between each sentence and it felt too long. She now speaks quicker.
-Increased level boss's health as they felt too easy compared to the levels.
-Added a lot more townsfolk speech interactions for a better backstory and explanation of the world.
-Added a few notes around the village to read.
-Added random tit-bits of interaction with objects around the village, for example the twisted tree near the markets.
-Added new mechanic, blood bombs. Sometimes enemies drop blood bombs that last on the field for 30 seconds. If you click on them they explode doing percent damage to surrounding enemies.
-Increased overall game speed by 10% to make the game feel less sluggish.
Thank you for the journey so far. Any and all feedback is welcome and considered so contact me via the store page or e-mail.
Thank you
-Developer Raithen