Patch Notes 1.2.1

Homeworld: Deserts of Kharak

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.

[h2]Patch Notes[/h2] [b]Changes & Updates[/b] [list] [*] Added 17 new Achievements/Trophies which can now be unlocked across all platforms [/list] [b]Optimization[/b] [list] [*] Optimized several object meshes to improve overall game performance [*] Optimized shaders to improve overall game performance [*] Optimized entity archetype usage for improved memory performance [/list] [b]UI[/b] [list] [*] Optimized several menus and screens to improve their legibility at high resolutions [/list] [b]Bug Fixes[/b] [list] [*] Typo in death/cloning screen 'Retreiving' [*] Spare Replacement Notice's “Hold A” prompt overlaps text in different languages [*] In the tutorial, the furnace turns on even though it's "broken" for Weaver [*] Repeatedly trimming a large panel at both ends causes the panel to eventually "disappear", with only a glitched texture visible. [*] Quitting to the UI during the first 2 seconds of a shift will cause the next shift to have sound mix differences that are only cleared when you pause the game. [*] Decompression event occurs when cutting from a pressurized room into another pressurized room [*] The workbench activation SFX in the HAB is panned too far left when using surround sound speakers [*] In the onboarding sequence Calyssia says: It's here where hard workers like you...." but the subtitle says "that" instead of "where" [*] The title blocks the user from progressing through gameplay after moving all Cubes into the Barge before obtaining the Cancel Tethers Task during the Tether Training mission. [*] Storage bin on a Javelin Tanker turns from scrap back into an object after cutting it [*] High pitched beep SFX for "interaction complete" during a demo charge disarm is delayed [*] RACE task list does not populate while in salvage bay [*] Missing Navigation SFX in the Video options screen in the pause menu [*] On PC builds if you select "Disable Background controller Input" it terminates any controller input and wont return if unchecked with mouse [*] The Video menu cannot be navigated with controller [*] There is an excessive space in the Terms & Conditions of the Employment Confirmation Form [*] The debt remaining information may be unsynced in the Leaderboards [*] The Certification screen display the wrong information on the employee terminal [*] The ship preview is stretched in the Leaderboard section of the Cutter's R.A.C.E. [*] Some platforms of the cargo elevator appear with a unique texture on the scanner [*] Setting both Menu "Confirm" and Menu "Start" to none prevents the user from rebinding inputs and confirming UI prompts [*] R.A.C.E. Event triggers with no ship and no objectives [*] LOD issues on several objects [*] The language changes when you do not confirm to save your changes [*] While placing a sticker, the user can navigate the sticker menu in the background with the right joystick [*] The player may get stuck when save & quitting twice in a row [*] The text of some options in the option menu may not be displayed [*] A Violent decompression occurs after cutting one of the aluminum chamfers next to Atlas cockpits [*] Power Generator Tutorial VO and task list can play on a different ship [*] "Crushing Alert" HUD pop-up isn't translated to other languages [*] "Days" text seen in the time remaining to complete the current Cutter Race is displayed as empty squares in Russian and Chinese [*] "Player stat overview", seen in leaderboards, is displayed in 2 rows and overlapping in multiple languages [*] Extra SFX may play during the airlock depressurization [*] "Connection not found" pop-up and "uploading report" notification are not translated when displayed in the cutter race shift summary [*] Abandoning shift from pause menu no longer resets the whole tutorial [*] "Demo Charge Damaged" warning appears during an O2 leak [*] Task list does not appear if you respawn before the next task list objective is populated [*] Audio gets amplified on character's death [*] Connection Dialog on leaderboards screen has truncated text [*] Loud burst of audio when dying in No Revive mode [*] The "Also Hide Helmet" is not displayed properly on the option menu [*] Cutter's R.A.C.E. shift summary ranking is displayed on 2 rows when it exceeds 2 digits [*] Leaderboards player's ranking is displayed on 2 rows when it exceeds 4 digits [*] The VFX of the broken helmet remains during the Cutter's R.A.C.E. recap [*] Thermal spreaders only rewards 442 credits when salvaged [*] The 1st death of a shift triggers the "spare replacement" sfx 2 times in a row [*] Character's voice may be muted for some dialogues when returning in the hab [*] Changing audio sliders value with the gamepad is too slow [*] Cutter's R.A.C.E. task list shows two Aluminum objectives, but one objective updates, when salvaging Armor plates [*] Speed HUD indicator overlaps with HUD element above it when user is moving above 0.0 m/s [*] Receive call prompt is not properly centered in front of the intercom [*] Missing collision on a metal column close to the processor [*] Cutter's R.A.C.E. task list displays the incorrect amount for the Sensor Array objective [*] Connection Error button callouts on R.A.C.E. are inconsistent with other popups [*] Cutting between two differently pressurized rooms doesn't play the decompression alarm SFX [*] HUD will no longer display "infinite" tethers during the tether tutorial, when reaching the 'Tether Cube' task list [*] Airlocks on low hazard level ships can be (un)pressurized, before the pressurization tutorial [*] "Sticker unlocked" pop-up title seen during the HAB greeting isn't centered in Russian and Chinese [*] Red lights appear at an offset distance in front of the Fusebox [*] Missing texture observed underneath a platform close to the Processor [*] Health bar text not translated in Traditional Chinese [*] Elemental systems affecting the player will stay visible when continuing a shift [*] Audio does not stop when gameplay is suspended while accessing the system menu [*] Sometimes the user is unable to browse through the Job Board [*] R.A.C.E. landing page does not load correctly after returning from a R.A.C.E. shift [*] All ship types, except mackerels, can spawn depressurized between Hazard level 5 and 7 [*] 'Emergency Fuel Shut-Off' notification continues to be displayed on a reloaded Atlas, despite being turned off [*] Doors can spawn outside their walls after reloading a save [*] When navigating the Control Remapping menu, scrolling down even one position will send the scroll bar all the way to the bottom [*] Entire ship decompressed when airlock was cut - did not occur on mackerel [*] Ship Failed To Load prompt has no popup SFX [*] Depressurization SFX continues after the decompression event when cutting a pressurized airlock [*] Placing a demo charge to salvage the fuel tank during the Cutter's Race, explodes the valve segment, failing the task [*] 'Audio data' HUD text notification doesn't fit properly its allotted space [*] Backing out of a Career profile other than "Standard" causes that menu selection to appear incorrectly [*] MP is not awarded, when a tier is completed right when the shift is ending, despite displayed as completed on the Salvage Indicator [*] Reading a new message in the Employee Terminal will place as 'read' some unread messages, without the user actually opening them [*] If your ship fails to load, and the credits awarded is enough to pay off your debt, then you soft-lock while waking up in the Hab [*] 'I Dub Thee Shipbreaker' sticker is awarded for each objective in the Pressurization Tutorial [*] The Audio Player widget changes sizes, when moving in the HAB [*] If the user interacts with a door console while holding demo charges, then the placement feedback will display as invalid until the player presses the left mouse button [*] Ship failed to load header text is untranslated in non-english languages [*] "Rank" text label in the kiosk is inconsistent with other text sizes in multiple languages [*] "Panel (light)" scanner legend is out of bound of UI in Italian, German and Spanish [*] In the Data Collection Screen, the "input image" overlap with the background UI box when "decline" or "accept" are highlighted [*] If the user presses ESC during the Reaction explosion, then they can enter a 0% health state with altered movement [*] Electrocution vfx is not prevalent when being shocked a multiple times [*] When using resolutions under 16:9 in width, "Lynx" and "Salvage" in the loading screen are overlapping [*] "Ship name" in data drive next to "found on" is squished and displayed in multiple rows in French [*] Cut off text in Spare Termination Notice for most languages [*] Player data content in the leaderboard is slightly cropped [*] The ship's name in the Cutter's Race menu doesn't properly fit its allotted space [*] Misaligned text in Workshop terminal screen [*] Misaligned localization string in the Job board [*] Untranslated localization strings in fees report [*] In the Ship Doctor menu, Chinese fonts make the objective list difficult to read [*] Overlapping text in tutorial objective [*] "Road trip friend" doesn't fit into Ship doctor menu in several languages [*] Text displayed in English on the New Messages received, when loading in the HAB and not having English set as in-game language [*] In Spanish, "Cut level" doesn't fit into scanner description [*] When detonating a reactor, some scrap doesn't lose its hot texture [*] "Sticker placed" values in sticker menu are misaligned in some languages [*] "Upgrade me!" text under upgradeable stickers is out of bounds in some languages [*] Tools names in sticker menu are not displayed properly in Chinese and Russian [*] When opening the sticker menu, the 1st category "Salvager" is not shown directly [*] Tether message doesn’t show up in the employee terminal [*] Continue prompt in HAB Greeting notification is too small in Chinese [*] When the player clicks on a space truck part they've already installed they get wrong VO [*] In Brazilian Portuguese in the Stickers screen for the cutter there are some texts overlapping [*] Loading a saved ship with a Class 2 reactor will cause related VO not to play [*] The cutter/grapple indicator may be displayed on the screen when activating the terminal [*] Ship Class names localization is inconsistent [*] Letters in 'Above Cut Grade' notification are too condensed in some languages [*] First step of the tutorial 'Look at the elevator' tip is too long in Italian and overlaps with the objective below [*] In the Options Menu, languages do not display properly in Simplified Chinese [*] Dates on the profile creation email screen have been algebraed in traditional Chinese [*] The text on the "Deposit Salvage" tag doesn't fit properly in its allotted space in several languages [*] The ship catalog is unintelligible when switched to different resolutions [*] The audio log for "Shang, Brennan" has missing words in the subtitles & data viewer [*] Softlocked in an unresponsive RACE post shift summary after retrying connection [*] After Weaver's hab intro, the player can press a button to access the hab greeting before it is active and block themselves [*] The title enters an indefinite unresponsive state on the Shift Performance menu after viewing the Leaderboards in Cutter’s R.A.C.E. [*] Barge tutorial and barge do not turn on after abandoning the barge tutorial then resuming career and selecting a level 2 ship [*] Loading screen does not appear when loading into career or into a shift [*] The tutorial no longer triggers, when the user abandons it and reloads without signing out from the profile [*] Random collision boxes in the Heavy Cargo Javelin's interior double airlock [*] Thrown demo charges have no velocity and do not attach to nanocarbon [*] Demo charges are invisible when deployed [*] Any violent depressurization event applies to the entire ship [*] Violent depressurization events do not trigger SFX [*] Entering the Stickers menu and then backing out will show a greyed out Equipment menu option [*] The game crashes when trying to enter the career while having the rank 3 first ship in the yard [*] The HUD doesn't appear when starting a shift on a ship the player has already worked on [*] Some elements of the scanner HUD keep displaying after the scanner is turned off [*] On the Fee reversal report, the button to confirm is different from the one used during the rest of the game [*] The player can get stuck if they choose to not get out of the hab after contract termination [*] Changing resolution and creating a profile can duplicate the intro text [*] Controls remapping menu doesn't scroll properly while using the controller when the resolution is less than 1920x1080 [*] Flush Switch scanner description not localized in Traditional Chinese [*] The "No connection" prompt in the Weekly RACE Salvage Summary doesn't have controller prompts [*] Unable to repair equipment if a low rank profile has been loaded in the same session [*] Non-sequential scenes can stomp in-bay tutorial VO [*] Waypoint markers in the HAB tutorials disappear if you quit the game [*] The Reactor II plate is attached to the octagonal aluminum structure on Station Hopper Geckos [*] Available languages are not translated in Italian in the Options Menu [*] The controller has no focus on the Pause Menu, when accessing the pause while in the Kiosk [*] Ship catalog contains Hazard Level 0 ships after rank 3 [*] Computer terminals on the Industrial Action Stargazer can spawn in other computers or objects [*] Ghostship VO subtitles are triggered during the wake up sequence [*] "Achievement undocked" sticker is not incremented correctly when debt is repaid [*] Typo in messages in the employee terminal in the HAB [*] Limited Revival profiles have few available ways to see remaining lives [*] Demo Charge preview slice and wireframe persists if switching tools while interacting with a door [*] The user can no longer leave the HAB during tutorial rank 2 on a reloaded profile, after several save and quits [*] Computer terminals can spawn in other computer terminals on Javelins [*] Pausing during Rank 2 Weaver's call transition will cause the controller/Keyboard to lose focus and Weaver's next call to not play [*] HAB locked state during Lou’s message on day 3 can be bypassed by saving and returning to the HAB [*] Objects in Scanner Mode do not appear correctly [*] Weaver and Lou's friction dialogue does not play on a Rank 6 Skip Training profile [*] Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins [*] Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point [*] Detaching the panels on the side of the cockpit of mackerels by cutting the glass in front doesn't cause a decompression [*] Mackerel cockpit glass stays connected to one side of the nose panel [*] Debt paid off pop-up doesn't appear (should appear in the good morning cutter screen) [*] Space Truck objects 'Collected' notice has overlapping text [*] If the player dies during the movement tutorial, they have no more guides or task lists [*] Unsalvaged/uncollected objects will spawn back to their initial position, after reloading a ship, despite having been moved away [*] The doors of the airlock are not opening when using the airlock console on the "Gecko Salvage Runner" ship [*] "Hold thumb to scanner" type of prompts doesn't display the input required to progress [*] Some computer terminals cannot be cut [*] White bar appears instead of the "Open Task List" prompt when the task list is closed in RACE [*] Overlapping text on buttons and on contract in several languages, when creating a new profile [*] HUD notifications in German don't fit properly the allotted space [*] Amplifiers are still linked to the Science Mackerel after cutting the antenna base nanocarbon panel [*] Weaver's line 'Have a quick read then hop in the bay' does not play, when the user buys the tethers too soon [*] Debt and LT are not displaying properly on HUD and HAB in several languages [*] Localized text for the scanner's legends causes spills out of the designated area [*] The Reactor I objective is shown in double on the task list, when pausing the game, after reviving [*] When reaching a new reward tier during gameplay, the displayed text is overflowing in some languages [*] When the character portrait is on the right, the subtitle text becomes right-aligned [*] Unlocalized UI prompts in the Ship Doctor menu [*] "Power off" is not translated during the Industrial Action Suit shutdown [*] Tethers do not affect Comms dish arrays if placed in a certain way [*] Demo Charge randomly attaches to nothing [*] When the player pauses during game, some part of the Ship doctor Widget aren't translated [*] Some Tools can be fixed at 100% state [*] Player hands do not appear when dying by Furnace [*] During the credits, some texts are overlapping in Chinese, Russian and Italian [*] Stats are not visible on previously unlocked upgrades [*] "Repair" prompt seen in tool upgrade trees is out of bound in multiple languages [*] The "Radio Malfunction" prompt can trigger at the beginning of a shift if the player damages the helmet while going to the hab in the previous shift [*] During the 1st tutorial, tasks will automatically be completed if the player character dies [*] Standard airlocks have exterior panels that look as though they are cuttable [*] The text of the Fee Reversal Screen overlaps in some languages at resolutions above 1080p [*] Incorrect text in extraction description for Utility arms is shown in several languages [*] The (Titanium) panel is not correctly translated in simplified Chinese [*] "Group_Undisclosed" in union mails appear as "empty squares" in Chinese and Russian [*] In German, "Thermal spreader" doesn't fit into scanner description [*] The text description of the light banks is different between English and other languages. [*] The "Hold to confirm" text prompt on the fee reversal report is untranslated [*] Ghost ship helmet collect pop-up is untranslated [*] "O2 Leak" pop-up displayed after causing a small leak in the helmet isn't translated [*] Dying while grabbing onto something and, holding down the grab keys through the death process causes the left hand to animate incorrectly on spawn [*] "Connection to server" pop-up in Cutter’s R.A.C.E. isn't translated [*] "Play" prompt used for playing an audio log in the data miner is untranslated [*] Button prompts on Oxygen Drain Setting popup need to be redesignated [*] Several objects in Salvage Runner loading bays have the grapple out feedback, despite not being attached to anything [*] Text 'Reset tab to defaults' in the Options does not fit properly in several languages [*] "Back" prompt in the leaderboard is displayed on 2 rows instead of 1 in multiple languages [*] The header of the sticker unlocked notification during HAB greeting resizes depending on the language used [*] Demo Charges flash when floating rather than when placed [*] Salvage goal pop-up text content is out of bounds in multiple languages [*] "Release ECU Coolant" task during reactor II tuto is overlapping with progress bar in French [*] In French, Weaver contract termination VO use a different name for "contract termination" than the one seen in the menu [*] "No revival" name in French should be consistent with the rest of the game and use the word "Résurrection" instead of "Renaissance" [*] Javelin name used in the message preview and subject should be consistent with name used in message content [*] After enabling "Disable background Controller input" with a controller while alt-tabbed, the controller inputs are still being detected [*] Non-English Javelin Tanker unlock messages use wrong name in the Subject [*] In Spanish, Javelin Tanker is incorrectly translated as "Carguero" in various areas [*] Button to close the Oxygen Drain Pop-Up is different than the UI indicates [*] During Onboarding sequence, Citizen ID content is partially hidden in French [*] Exiting Weekly Race before the screen is fully loaded will cause a loss of focus in the front end [*] At rank 30, the MP progress bar seen in the bay is still displayed and appears functional [*] Employee terminal subtext "Unverified application" is incorrectly translated in non-english languages [*] Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx [*] Player debt is displayed inconsistently in different parts of the game [*] Card reader animations seen during contract termination continue to play while paused, leading to multiple issues [*] Saving and reloading in the HAB right after the Industrial Action can cause Salvage Reaction VO to be played during Career Loading [*] Numbers in the "Resources" subheading of a cutter's leaderboard profile are aligned too far left, and overlap the resource they represent [*] When grappling objects into the helmet, sometimes the sound does not play [*] Vaporizing part of a panel will play the panel melting sound at the center of the original panel [*] Correct sound effect missing when completing Space Truck [*] Foley SFX missing on hand shake-off after getting zapped [*] Quitting while reactor is exploding can leave the sounds stuck [*] In profile selection, profile text labels are pushed out of bound of UI by the "input image" in multiple languages [*] Radiation filter emissive turns off but the filter is still barge salvageable [*] Atlas fuel injector counts towards the thrusters sticker [*] The controller loses focus on the Equipment tree, after the user goes in the data miner first [*] Continuing to salvage a ship in the first shift of Rank 3 will show an empty tasklist and one subtitle line from the barge tutorial [*] Opening sequence text is too small and difficult to read at high resolutions [*] Opening sequence subtitles are too small and not readable at high resolutions [*] "POWER OFF" HUD during suit shutdown during Industrial Action is mistranslated in French [*] The "Continue" text is not displaying correctly on the Weekly Race screen in some languages [*] Weaver and Lou VOs can overlap when opening Lou spam message too fast [*] Railgate blue schematic poster reflects an out of place texture when looking at it from far away in the HAB [*] Cutpoint clips into cabin seats in a Station Hopper Mackerel [*] The credits number in the info panel of the HUD incorrectly displays LT [*] Returning to the HAB when a VO chunk is starting causes the VO audio to be heard at high volume during the shift summary transition [*] AI Nodes hidden behind objects on Stargazer Gecko exterior [*] Airlock decompression VFX appears in the scanner [*] Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training) [*] Communications Array will not move with the Sensor Array when the Sensor Array is dislodged from the ship [*] Small "Computer Terminal" object affixed to the front of an ECU does not count towards the "Salvage Computer Terminal" objective in Cutter's RACE [*] Floating terminal found in low HL Javelin Tanker reactor room [*] Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action [*] Controller focus can be lost upon opening the equipment terminal after loading the HAB [*] A gap can be present in the back of the hull of gecko station hopper [*] "Environmentally conscious" sticker title is misspelled in English [*] Incorrect material present on some cut points for some antennas [*] A piece of fuel pipe can be found free floating in Heavy Cargo Geckos [*] Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays [*] During the 1st tutorial, pushing the processor or aluminum panel into the furnace using scraps leads to a softlock [*] Button prompts overlapping in German Credits [*] Fuel valve prompt is still active on a reloaded Heavy Cargo Javelin despite the already flushed pipes [*] Bed can spawn in front of an Airlock Console on a Jav Heavy Cargo [*] Object "processed" notification pop-up content is overlapping in some languages [*] After playing some interact or pick-up animations, the left hand doesn't go back to its idle state [*] Delayed objective completion for "Grapple Reel" in the salvage bay tutorial [*] Cutting the Thruster Cap does not turn it into scrap [*] Missing 'click' SFX in the apartment screen while using controller [*] The tool description is misaligned in the equipment screen [*] User can start the tether tutorial with 0 tethers if all tethers were previously used in another ship in the same rank [*] In the front end key rebind screen, scrolling through an input list doesn't move the list focus along with the selection highlight [*] Javelin airlocks are missing the airlock alarm when pressure changes [*] Airlock lights in Gecko Stargazer don't always animate when cycling [*] When grappling objects, the SFX may not change after the objects are taken off the ship [*] Some Geckos and Atlas depressurizing on spawn [*] Mackerel decal "direct-ways" difficult to read against paint job and cut off by ship panels [*] Deactivating the scanner in the pressurization tutorial brings the (disabled) grapple back up [*] Ghost Helmets clip through glass panels [*] Entering the Pause Menu while transitioning to the Ship Catalog will cause both screens to overlap [*] The global start shift button in the HAB plays a negative sfx when complete [*] One of the Bay lights is flickering [*] Glass pieces do not highlight in red when put in the barge [*] It is possible to see structures behind hydroponics cabinets by looking through their glass [*] On initialization the VFX from the Barge is visible whilst using the Scanner but not afterward [*] In the Barge tutorial, Weaver tells you that he activates the oxygen/fuel depletion, but actually he does only when you access the Kiosk for the first time [*] Softlock if you enter the pressurization tutorial with 0 fuel and at low level [*] Leaving work area with Grapple attached will retain the attachment after respawning the player [*] Demo charge durability appears before it is unblocked in the tutorial [*] Class II Reactor texture is not properly displaying [*] If the player is already looking out of the Window during The Way Out scene, they will be forced to back out and look out the window again [*] Flush switches can be interacted with during "flush" animation [*] Missing upper case on several extraction descriptions for Space truck parts [*] Right brackets in the Salvage Summary list in the Post Mission Screen are too far left [*] Misaligned string when observing an object with the Cross-Spectrum Scanner [*] Overlapping text when activating the Cross-Spectrum Scanner [*] Ships's names first letter is in lowercase in Messages - Employee Terminal and New Messages Received pop-ups in Russian [*] Text on the Reversal fees screen doesn't fit properly in Russian [*] "Ship available" is displayed in 2 rows and overlap with UI in French and Russian [*] "Transportation acquired" text does not fit properly in Russian, being hidden by the End Contract button [*] Text on 'Employee Contract Termination Form' is not displaying in Russian [*] Exiting the Leaderboard before the screen is fully loaded will cause a loss of focus in the front end [*] The words “barge” and “processor” are untranslated in German language [*] Message introducing Mackerel Heavy Cargo doesn't appear at rank 3 on skip tutorial profile until HAB reload [*] Text on the Open Shift pop-up doesn't properly fit its allotted space, when playing in Russian [*] 'Lynx-Corp update' text doesn't fit properly its allotted space, when playing in Russian [*] Version out of date pop-ups for weekly race and leaderboards uses the wrong font [*] Lou doesn't wait for Shippy to speak before introducing the player to the Ship Doctor [*] LOD issues with multiple barge tagged objects [*] Player’s suit is immediately breached when colliding with an object between 9 and 10 m/s [*] Circuit description mentions the circuit is based out of silicone [*] Gecko Heavy Cargo - No emergency lights in crew quarters, corridor, ECU room [*] Gecko Salvage Runner - No emergency lights in the corridor to the cockpit, crew quarters, and reactor room [*] "Race Maintenance in progress" is displayed out of bounds in French [*] Main menu button navigation sounds play despite the highlighted button not changing [/list]