Fight and make your way through the world of Akinori in this strategic turn-based RPG! Defeat powerful enemies, complete the intriguing story mode, upgrade your character, unlock new skills and join the fray!
Here are the patch notes for Dragonium Adventure 1.1.0!
Additions and Improvements:
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[*] Improved RUSH Mode. After defeating a boss, you can now choose one reward from three options:
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[*] Increase the Item Indicator by 1;
[*] Additional Medal corresponding to the defeated boss;
[*] Ability to choose the next encounter's enemy at random, making it easier to farm specific Medagliemax (excluding bosses).
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[*] Enhanced audio options in the Settings menu. A dedicated menu can now be opened to adjust the volume of music and sound effects.
[*] Added an indicator for stat increases/decreases when using combat techniques with stat-altering effects.
[*] Added an indicator for the remaining turns of currently applied status effects in battle.
[*] Added a character level indicator when viewing the victory screen.
[*] Mana is no longer consumed if an attack fails due to a status effect such as paralysis/freeze.
[*] Updated and improved some combat technique descriptions.
[*] Added an animation related to the Super Heart turn indicator.
[*] The Super Heart will no longer charge if the attack fails.
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Bug Fixes:
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[*] Fixed an issue where activating Royal Guardian Kael's (Amyna) skill caused the game to freeze without passing to the next turn during the battle with Royal Guardian Aehtra, forcing the player to close and reopen the game.
[*] Fixed an issue related to the visual damage indicator. After defeating an enemy, it would still attack after the victory screen was displayed.
[*] Fixed an issue with the background in the RUSH mode start screen, where it would not be set correctly according to the day/night cycle preferences.
[*] Fixed translation issues.
[*] Resolved minor bugs.
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Balance Changes:
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[*] Rockfall
Damage: 12 / 16 ⮕ 11 / 15
Effect: -1 SPD (self) ⮕ -1 SPD (enemy)
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We hope you continue to enjoy Dragonium Adventure!