Patch Notes 1.015

Aces & Adventures

Aces & Adventures is a deckbuilding RPG with poker-powered combat. Craft your deck, combining poker hands with powerful ability cards. Journey through 13 fully-voiced campaigns to save the Life Tree, or tackle procedurally-generated runs in this strategic deckbuilder unlike any other.

[list] [*] Fixed bugs which would occur when you removed almost every card from your deck via Card Shrines and Events in War of the Branches mode. [*] Fixed bug which occurred when 2 enemies had Conduit +1 applied on them which caused damage to infinitely loop back and forth between them. [*] Fixed bug which prevented canceling Night Market Bolt abilities after entering the targeting phase. [*] Fixed bug which had pause menu render outside of screen bounds when beyond ultra wide aspect ratio. [*] Fixed bug which had abilities received from ability packs affected by certain buffs causing them to display altered information. [*] Fixed bug which made Full Bloom achievement require restarting the game to properly unlock. [*] Fixed a few ability typos and Updated Localization. [/list] [list] [*] The cards actually being used for enemy attacks and defenses are now nudged forward in the enemy's hand to improve clarity. [/list] [list] [*] Added “Minimum” setting to Particle Quality settings that even further reduces complexity of particle effects. [*] Optimized Blizzard ability particle effects. [/list] [list] [*] Ascendence +2 now raises max health before healing. [*] Simon’s Beacon +2 no longer triggers when you deal damage to yourself. [*] Grip of Power +1 will now fallback to overdrawing an ability in the case it has been made free to cast. [*] Haste +2 now immediately adds an additional attack. [*] Frozen Heart can now also be used on enemy cards. [*] Desert Rose trait should properly affect cards that were turned into diamonds after it was applied. [*] War of the Branches events which disallow Flushes should now properly affect the Mirage trait. [/list]