[Patch Note: Ver. 0222] Improvement of menu operation and balance adjustment

Graze Counter GM

A refreshing and highly re-playable bullet hell style shooter that WANTS you to play dangerously! Ride the razor's edge of life and death in this high-risk high-reward danger oriented arcade style shooting game.

The changes in this build are as follows. - Added rewind function to the ship select screen. - Expanded the function of the practice mode. - Added shield at the start of some stages in mission mode. - Added a function to return to the mission selection screen from the pause menu during the mission mode. - Added a skip function at mission clear. - Added a function to restart in Extra Mode. - Relaxed the correction rate of the counter gauge increase speed. - Added a new skill to TYPE-6. - Increased the attack power of TYPE-8 and increased the amount of stars in break mode. - Changed the behavior of bits equipped by TYPE-9. - Fixed an issue with TYPE-C and increased the amount of stars in break mode3. - Increased the recovery speed of TYPE-E's manual shield. - Changed so that all ships can unlock Another monde, and the performance after applying Another mode will be displayed on the select screen of the ships. - Weakened the barrier used by the last boss. - Increased the type of ships that can be used in Pacifist mode (TYPE-5, TYPE-6, and TYPE-A cannot be used because they interfere with the mode system) - Fixed an issue in the processing of damage to the enemy. - Enhanced Laser Maiden 2's overall attack, reduced difficulty increase speed. - Fixed an issue in which sound effects become louder under certain conditions when acquiring and extending items. - Changed transparency of HUD lower side (only when HUD position setting is TYPE-1) - Updated some graphics. - Increased remaining ship bonus, secret bonus, and time bonus for destroying bosses. - Fixed an issue that caused sudden death or shield destruction under certain conditions. - Fixed an issue with the item acquisition event in the final stage. - Fixed unintended behavior of the boss on side 2-B.