In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
We released a new update today on Steam which include some bug fixes and a few balancing changes. This is only a small batch of balance changes but more will come with a bigger update in the future.
[h1]LIST OF CHANGES:[/h1]
[h2]BALANCING CHANGES:[/h2]
[list]
[*]Replaced the teleport ability with the turret on [i]Jetwings[/i].
[*]Reduced [i]Jetwings[/i] Air Dash speed by [b]15%[/b].
[*]Removed the vertical velocity that was stored after the use of the [i]Jetwings[/i].
[*]Activating the [i]Jetwings[/i] now cost [b]3%[/b] of the total fuel.
[*]Increased the delay before the fuel start to refill from [b]0.3s[/b] to [b]0.5s[/b].
[*][i]Jetwings[/i] Air Dash fuel cost is not affected by “[i]Fuel Efficiency[/i]” gear upgrade anymore.
[*][i]Jetwings[/i] Air Dash now cost [b]40%[/b] of the fuel bar.
[*]Added a visual feedback in [i]Jetwings[/i] fuel bar to indicate the minimum fuel required to use the Air Dash.
[*]When killed, inmates now drop a minimum of [b]3 Wood[/b].
[*]Darwinium and Wood dropped by defeated players are now regrouped in one stack per resource.
[*]Added a missing VFX when the [i]Headhunter Drone[/i] was scanning a clue.
[/list]
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[h2]BUG FIXES:[/h2]
[list]
[*] Fixed several crashes affecting all platforms.
[*] Fixed an issue that caused items to be duplicated during [i]Beach Party[/i].
[*] Fixed an issue that caused Darwinium shipments to count for 300 instead of 150 towards the “[i]Gather 1000 Darwinium[/i]” Daily Challenge.
[*] Fixed an issue that caused some UI inconsistencies when using the [i]Grapple Gauntlet[/i] or the [i]Headhunter Drone[/i].
[*] Fixed an issue that caused a texture glitch when using the [i]Headhunter Drone[/i].
[*] Fixed an issue where it was not possible to use the safe zone slider with a controller.
[*] Fixed a UI issue when accessing the Dressing Room from the lobby with a controller.
[*] Fixed an issue where [b]Captain Darwin[/b] [i]Headhunter Drone[/i] and [i]Grappling Gauntlet[/i] input were inverted on a controller.
[*] Fixed a UI issue affecting show director safe zone.
[*] Fixed collision issues in the lobby that allowed some players to escape.
[/list]