[h2]New Content[/h2]
[b]1. Weapons Added[/b]
[img]{STEAM_CLAN_IMAGE}/44882062/d334d157dc32ed3d18208ca811231b9ee4253326.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44882062/08cf7e41879b5f0b0f0f4d23a8592fc7f188420d.png[/img]
[list]
[*] AUG A3 9x19 Para SMG Olive
[*] AUG A1 STG77 5.56x45 Assault Rifle Olive
[*] AUG A3 STG77 5.56x45 Assault Rifle FDE
[*] AUG A3 CQB 5.56x45 Assault Rifle FDE
[*] AUG A3 RIS 5.56x45 Assault Rifle Black
[*] Mosin-91/30 7.62x54R Bolt-Action Sniper Rifle
[*] Mosin M38 7.62x54R Bolt-Action Carbine Rifle
[*] Mosin "Obrez" 7.62x54R Bolt-Action Pistol
[*] SVT-40 7.62x54R Semi-Automatic Rifle
[/list]
[b]2. New Iron Sights[/b]
[list]
[*] CA Ironsight FFS Black
[*] CA Ironsight FFS FDE
[*] CA Ironsight FFS Olive
[*] CA Ironsight FRS Black
[*] CA Ironsight FRS FDE
[*] CA Ironsight FRS Olive
[*] All iron sights are detachable and foldable
[/list]
[b]3. New Muzzle Attachments[/b]
[list]
[*] AUG 5.56x45 Muzzle Adapter
[/list]
[b]4. New Magazines[/b]
[list]
[*] AUG 9x19 MP88 Mag (25-Round) (Compatible with Universal Pouch, Mag Pouch Large, Mag Pouch Medium, Mag Pouch Small, Faster Rifle Mag Holster)
[*] AUG 5.56x45 Mag (30-Round) (Compatible with Universal Pouch, Mag Pouch Large, Mag Pouch Medium, Faster Rifle Mag Holster)
[*] AUG 5.56x45 Mag (42-Round) (Compatible with Universal Pouch, Mag Pouch Large, Mag Pouch Medium, Faster Rifle Mag Holster)
[*] SVT-40 7.62x54R Mag (10-Round) (Compatible with Universal Pouch, Mag Pouch Large)
[/list]
[b]5. New Scopes[/b]
[list]
[*] Mosin PU 3.5X Scope (For Mosin-91/30 Bolt-Action Sniper Rifle)
[*] SVT PU 3.5X Scope (For SVT-40 Semi-Automatic Rifle)
[/list]
[hr][/hr]
[h2]Map Updates[/h2]
[b]1. Suburb[/b]
- Added terrain elevation to central farmland, reducing flat areas and adding cover.
[b]New areas:[/b]
[img]{STEAM_CLAN_IMAGE}/44882062/0cd0ee0d1d6333bd85553aecf2977edf54efe634.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44882062/716ecd3d1785cd8b0aed557be3d59a874a8030b6.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44882062/edad17e81ec1398ecfb91f10bbb6e46a9fa76815.jpg[/img]
[list]
[*] Wyeth Manor (Central farmland)
[*] Small Warehouse and Construction Site (West farmland)
[*] New Wyeth Farm Key Room.
[*] Improved lighting visuals inside the shopping mall.
[*] Minor loot adjustments in various locations, including the shopping mall.
[*] Added new tasks related to these areas
[/list]
[b]3. Dam[/b]
[list]
[*] Improved visibility along the east-west road at the harbor.
[*] Fixed an issue where an excessive amount of loot spawned in certain areas.
[*] Minor loot adjustments in various locations
[/list]
[b]4. Metro[/b]
[list]
[*] Redesigned certain transparent windows.
[*] Prevented items in bomb rooms from being looted through walls.
[*] Reduced grenade spawns.
[*] Increased spawn rates for Malyuk 7.62 in the "Officer's Room" key room.
[*] Improved loot quality in the "Data Storage" key room
[/list]
[hr][/hr]
[h2]Adjustments[/h2]
[list]
[*] Ammo Extraction: Added the ability to remove bullets from magazines by holding the "B" key.
[*] End Screen: Redesigned the post-match results screen.
[*] SCAV Cooldown: Now calculated after match completion.
[*] Slightly increased item spawn rates in high-tier crates.
[*] Added cover to certain extraction points.
[*] Improved collision for scopes and some attachments.
[*] Adjusted flashlight brightness to fix overexposure
[/list]
[hr][/hr]
[h2]Bug Fixes[/h2]
[b]1. General[/b]
[list]
[*] Fixed duplication bugs with conveyor belts and reloading machines.
[*] Fixed an issue where jumping during extraction could cause players to fall through the map.
[*] Fixed a bug allowing players to see through walls.
[*] Fixed a bug causing the LH250 helmet visor to duplicate.
[*] Fixed abnormal behavior with long-distance display of password doors.
[*] Fixed issues with weapon firing power not affecting unarmored areas.
[*] Fixed attachment misplacement on grip slots causing clipping issues.
[*] Fixed laser visibility issues when aiming at long distances.
[*] Resolved missing kill and bullet information in the end screen.
[*] Fixed armor durability always showing 60/60 in the shop
[/list]
[b]2. Suburb[/b]
[list]
[*] Fixed floating and clipping models.
[*] Fixed terrain issues west of the motel causing movement problems.
[*] Fixed lighting issues in certain buildings.
[*] Fixed gaps in some mall models.
[*] Resolved issues where players could get stuck in certain areas
[/list]
[b]3. Dam[/b]
[list]
[*] Fixed terrain issues causing players to fall out of the map.
[*] Fixed sliding slope issues allowing players to clip into models.
[*] Fixed a cliff corner near the power station where players could enter terrain
[/list]
[b]4. Metro[/b]
[list]
[*] Fixed invisible walls blocking bullets in some areas.
[*] Fixed incorrect floor collision in the medical area.
[*] Resolved ceiling clipping issues allowing players to see upper floors
[/list]
[hr][/hr]
[h2]Battle Royale Updates[/h2]
[list]
[*] Store rotation updated.
[/list]