Patch note 1.03

TEVI

Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!

[list] [*]Maps now display almost all room connections even if they are not discovered (Default ON) [*]Long rooms' visuals on mini-map now change if they are not fully discovered [img]{STEAM_CLAN_IMAGE}/43616278/b22a2f19e86b3c0742761ceb02383daad4579529.png[/img] [*]"Landmine" enemies now slow down when attacked by the player [*]DoT damage to player no longer count as "No. of Hits Received" and "Damage Received" [*]Fixed "Caprice / Chapter 5 : BOSS 1" can be frozen by some frame perfect pausing [*]Fixed when "Chapter 6 BOSS 1" debuff both player and themselves with "Defence Down". The boss's "Defence Down" stack never increases. (Now boss can reach "Defence Down 10" instead of just "Defence Down 1") [*]Fixed "Chapter 6 BOSS 1" do not use [spoiler]Underworld Tyrant[/spoiler] in [spoiler]Infernal BBQ[/spoiler] difficulty [*]Fixed some puzzle rooms' destroyable blocks not respawning [*]Fixed display bug where Map Percent "Completed" is not 100% (even when "Area Completed" is 100%) [*]Fixed "Free Roam" Vena Battle cannot be triggered again if Vena wins [*]Fixed "Basic Ground Combo iII (Alt)" missing hits if attack rate is too high [*]...and some minor bug fixes [*]Beta Branches are now available. Player can revert to previous version. Or opt-in beta test of upcoming versions (Beta patch note can be found in Steam Discussion's pinned post) *Before opt-in any branch, it is recommended to backup your save files [img]{STEAM_CLAN_IMAGE}/43616278/01ed18dc97f2847c7679d7c6e46ccc5fb8e784f0.png[/img] [/list]