The following were fixed:
- Time calculation seems to have gotten worse after patching, amulets still have time left, even though they were activated days ago
- "dead end" situations, where you have an open quest, but to complete it, you have to spend crystals, details below, in this thread (might be possible to avoid this by playing extensively, unsure) (quest on level 17 which was requiring location only unlock-able from 19 level)
- Calculation of time left for amulets and produced resources (such as meat) seems to be inconsistent (?)