Early 90s. You stayed in a quiet hotel for just one night and the next morning you’ve found out that the old world was destroyed. Alien dreams, secrets of your past and other guests that are turning into monsters. This hotel will not let you to check out.
Hello! In this update we’ve added many changes that will improve the quality of scenes, sounds and visual elements of the game.
List of changes:
• We improved visuals during inspection of objects.
• The speed of changing the camera FOV from running to cutscene has been changed to make the transition to cutscenes smoother.
• We eliminated a number of moments when the player could physically leave the dialogue before it was completed since it could cause bugs.
• We changed the settings for the Credits button in the main menu so that it has sounds and works like other buttons. Timing during Credits have been improved.
• The volume of many sounds, as well as attenuation of sounds were changed to make the sounds more natural.
• We changed the position of dialogue bubbles so that they look better and didn’t clutter the screen.
• The visual effects of various controls were changed so that they would not conflict with each other.
• We changed materials and improved models of some objects.
• We changed the collision of some objects that were causing bugs.
• We removed a couple of Robin's phrases that do not convey important information to improve the pacing of some scenes.
• Day 0. We added the ability to start a conversation with the administrator by ringing the bell.
• Day 0. We fixed discrepancies in sounds and effects during explosions outside the window.
• Day 1. We added sounds for the hero's reaction to some events.
• Day 1. We added a pixel mask for the Lady in White.
• Day 2. We disabled the crawler effects when he breaks the clock to improve visual quality of the scene.
• Day 2. We made some edits to the dream to more accurately convey its meaning.
• Day 3. Robin walked through the door during the date. Fixed.
• Day 3. We improved the timing of the Lady in White's movement to improve the cutscene.
• Day 3. We changed the player's position in the dream and added sounds to improve the scene.
• Day 7. We changed a number of sounds during the chase in the pool and added new sounds.
• Day 7. We changed the sounds and effects of death from the environment and fixed several bugs that could occur at the moment of death.
• Day 8. We changed the sounds from the radio to improve the atmosphere.
• Day 8. We changed the sounds in the parking lot to improve the atmosphere.
• Day 8. We changed the model of the gun when the priest shoots the monster.
• Day 9. We changed the effect and sounds related to the last conversation in the elevator to improve the scene.
• Day 9. We changed the effects and sounds related to the last conversation with the priest to fix some bugs.
• Day 9. We added hallucination sounds in the restaurant.
• Day 9. We made adjustments to the sounds and effects of the last scenes in the dream to improve the atmosphere.
• We added many additional edits and bug fixes.