The patch fixes the following Bloodhound game elements. Thank you for your feedback and support. We are already preparing further patches and improvements. All best from Bloodhound team! o7 - Optimization of collision profiles - all projectiles + guts - Pooling vfx's of enemies: general - blood when shot lcfanatic - shot lcshotgun - shot lcass - shot cupidyn - bullet collision bdancer - bullet collision priestess - bullet collision mistress - projectile collision explo demon - explosion hell knight - summon effects creeper - teleport, projectile collision demon angel - projectile collision cyborg demon - projectile collisions, stomp, punk - stomp astaroth - teleportation, projectile collisions including lasers pooling of projectiles - cupidni, bishop - both fireballs; - Lower CPU consumption for non-combatant opponents - Optimization of enviroment assets on Act5Map1 map - Improving the physical asset: Fanatical cultist - Improving the physical asset: Rifle cultist - Physical Asset Improvement: Assault cultist - Physical Asset Improvement: Berserker cultist - Physical Asset Improvement: Brutal Enforcer - Physical Asset Improvement: Cupid - Physical Asset Improvement: Fallen Angel - Physical Asset Improvement: Astaroth Blade Dancer - Physical Asset Improvement: Priestess of Astaroth - Physical Asset Improvement: Champion of Demons - Physical Asset Improvement: Demon Berserker - Physical Asset Improvement: GMaster - Physical Asset Improvement: Exploding Demon - Physical Asset Improvement: Infernal Knight - Physical Asset Improvement: Looksee - Physical Asset Improvement: Boss - Creeper - Improving physical asset: Boss - Demon Angel - Improving physical asset: Boss - Nemesis - Improving physical asset: Boss - Punk - Improving physical asset: Boss - Astaroth - Nerf Act1Map1 Start - Nerf Act1Map1 Arena 2 - Cupidyn dmg nerf from 10 to 3 - Minigun volium sfx fix - Act 5 Map 3- Removed a lot of unnecessary dynamic trees and grass in the background for better performance