Create and command your own customizable squads of fighting robots in this turn-based, arena tactics game.
Clatter's biggest ever update, including new units, maps and more, is now live!
View the complete patch notes, with screenshots, here:
https://clatter.facepunch.com/blog/patch-4
[u][b]New Unit: Icer[/b][/u]
Create columns of ice to block movement or line of sight. Raise units up and over cliffs - granting attack vision or opening up shortcuts. Enemy unit about to get healed by a healing tile or capture a control point? Freeze the tile.
The Icer is an awesome utility unit, adding even more unit synergies and tactical plays.
[u][b]New Unit: Jumper[/b][/u]
With the ability to jump over units and obstacles, the Jumper is the perfect unit for quickly getting around the board. Its attack knocks surrounding units backwards one tile, making it it great for moving other units into position and controlling the board.
[u][b]Reworked Unit: Booster[/b][/u]
Since launch, we've received more feedback about this unit than anything else in the game. Players felt the Booster was overpowered, and that it was a required pick for squads in almost all cases.
We agree, so it's been reworked completely. It's still super useful, but in a completely different way.
As always, we'd love to hear your thoughts on the new version after trying it out for a while.
[u][b]Gameplay & Balance[/b][/u]
We've made a bunch of other adjustments and tweaks in this area.
[list]
[*]Booster - This unit has been reworked as detailed in the above section.
[*]Burner - Attack area increased from 4 to 5 tiles.
[*]Grabber - Damage increased from 2 to 4, but it no longer ignores armour.
[*]Healer - Decreased damage from 1-2 to 1.
[*]Mortar - Decreased damage from 2-4 to 2-3.
[*]Units can now jump down from cliffs (2+ tiles height difference), but not up.
[*]Pathfinding is now symmetrical, resulting in more predictable movement paths.
[*]Fixed a bunch of positioning/tile bugs, and tile-based calculations are now more consistent.
[*]Line-of-sight and tile height fixes.
[*]Zero-value damage numbers are no longer shown.
[*]The game window will now flash when an online match is starting or your turn begins.
[/list]
[u][b]New Multiplayer Season[/b][/u]
The online leagues and rankings will be reset after the update is released, and a new season will begin. The top 100 players for the season will be listed online for all to see. Stay tuned!
[u][b]Action Confirmation Prompts[/b][/u]
These appear after clicking to move or attack, and prevent accidentally issuing unit orders. They can be turned off in the options, if preferred.
[u][b]Hidden Tile Interaction[/b][/u]
Hidden tile and path highlights now show through tiles, and can be interacted with - reducing the need to adjust the camera.
[u][b]Hidden Unit Highlights[/b][/u]
We've improved the unit highlighting effect, making it easier to determine
[u][b]Tactical View[/b][/u]
Pressing TAB will now switch between the default view and a new, top-down, tactical view.which units are hidden behind tiles.
[u][b]Dynamic Camera[/b][/u]
There's a new camera mode that will zoom and pan between selected units - this is disabled by default, but can be turned on in the options.
[u][b]AI & Difficulty[/b][/u]
[list]
[*]Tons of AI improvements and fixes.
[*]Added an easier "Beginner" AI difficulty level for players new to the game.
[*]Eased the career mode difficulty curve.
[/list]
[u][b]Career Mode Improvements[/b][/u]
[list]
[*]Added "Scrap" - a new resource that has a chance to drop from units when they get destroyed. Collect it and use it later to repair unit durability.
[*]Added a new unit mod: Durability Protection - Reduces the amount of durability a unit loses by 1.
[*]Sponsorships can now reward unit mods in addition to cash.
[*]Added four new sponsorship objectives: Win match within X turns, Move X tiles, Collect X cash tokens, Collect X scrap.
[*]Added new Opportunities.
[*]Various UI tweaks and improvements, including extra tooltips and information.
[/list]
[u][b]Daily Challenge Mode Improvements[/b][/u]
[list]
[*]Yesterday's top scoring player names and scores are now used as unit nicknames in-game.
[*]Daily challenge squads can now have a variable (random) size each day.
[*]The daily randomised squads can now have more instances of a unit than usually allowed in regular modes, e.g 3 healers.
[/list]
[u][b]Maps[/b][/u]
[list]
[*]Added two new maps, usable in all game modes.
[*]New default squads.
[/list]
[u][b]Performance[/b][/u]
[list]
[*]Hugely improved FPS across most hardware configurations, up to a 100% increase.
[*]Added more video & graphics options to better cater for lower-end hardware.
[*]Decreased RAM usage.
[/list]