Patch 4 (Build 1854)

Overload

A new six-degree-of-freedom shooter with intuitive controls, amazing lighting and graphics. From the creators of Descent, Overload is the best zero-gravity robot-blasting combat ever.

We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. [b]New & Changed Features[/b] [list] [*]Added a new multiplayer level: Terminal. [*]Added new graphics options (see second page of Advanced Graphics Options). [*]Added particle effects to make switches look more interactive. [*]Added platform identifier icons for MP. [*]Added some text to clarify successive NG+ runs. [*]Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels. [*]Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless. [*]Added 30 Hz option to V-Sync setting. [*]Private Matches now show password in the lobby now (unless it's hidden). [/list] [b]Fixes[/b] [list] [*]Fixed an issue with warpers and chunked-out areas. [*]Fixed count-based Achievements on GOG Galaxy. [*]Fixed issue in CM where a robot could be a Variant *AND* a Super. [*]Fixed an issue with fabricated bots being invisible in some cases. [*]Alien secret doors no longer trigger when Flak 'targets' them. [*]Fixed a graphical glitch with Super Powerups after save/load. [*]Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values. [*]Fixed an issue where the Super Op warning message could block a the final message in a Secret Level. [*]Fixed a problem with some bots not activating properly after loading a saved game. [*]Added translations for cheat messages and other text. [*]Fixed a couple of minor text issues, including the spelling of "Initiated." [/list] [b]Updates/Fixes in Level Editor Build 34:[/b] [list] [*]User level [format] improvements [*]Automatic chunking is now controlled by a export-time flag and not an ifdef [*]Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file [*]Bumped user level version number to 4 [*]Added LocalPosition and LocalRotation to the ITransformComponent interface [*]Added UnityEngine.BoneWeight as a native serialized type [*]Added CreateInlinePrefab as a new command for user level files [*]User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows) [*]Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes [*]More emulated Unity matrix4x4 support and BoneWeight [/list]