A new six-degree-of-freedom shooter with intuitive controls, amazing lighting and graphics. From the creators of Descent, Overload is the best zero-gravity robot-blasting combat ever.
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854.
[b]New & Changed Features[/b]
[list]
[*]Added a new multiplayer level: Terminal.
[*]Added new graphics options (see second page of Advanced Graphics Options).
[*]Added particle effects to make switches look more interactive.
[*]Added platform identifier icons for MP.
[*]Added some text to clarify successive NG+ runs.
[*]Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
[*]Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
[*]Added 30 Hz option to V-Sync setting.
[*]Private Matches now show password in the lobby now (unless it's hidden).
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[b]Fixes[/b]
[list]
[*]Fixed an issue with warpers and chunked-out areas.
[*]Fixed count-based Achievements on GOG Galaxy.
[*]Fixed issue in CM where a robot could be a Variant *AND* a Super.
[*]Fixed an issue with fabricated bots being invisible in some cases.
[*]Alien secret doors no longer trigger when Flak 'targets' them.
[*]Fixed a graphical glitch with Super Powerups after save/load.
[*]Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
[*]Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
[*]Fixed a problem with some bots not activating properly after loading a saved game.
[*]Added translations for cheat messages and other text.
[*]Fixed a couple of minor text issues, including the spelling of "Initiated."
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[b]Updates/Fixes in Level Editor Build 34:[/b]
[list]
[*]User level [format] improvements
[*]Automatic chunking is now controlled by a export-time flag and not an ifdef
[*]Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file
[*]Bumped user level version number to 4
[*]Added LocalPosition and LocalRotation to the ITransformComponent interface
[*]Added UnityEngine.BoneWeight as a native serialized type
[*]Added CreateInlinePrefab as a new command for user level files
[*]User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
[*]Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
[*]More emulated Unity matrix4x4 support and BoneWeight
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