Patch #34 Non-humanoid avatars, ambient occlusion toggles, and more!

mtion studio

mtion is a sandbox app that lets you easily create your own immersive and interactive 3D virtual clubhouse to share with your online community. Create lore, play games, and experience fun together right in your own virtual world.

Hey mtionauts! ๐Ÿš€ We have an awesome update for you filled with some bug fixes, UI improvements and features. Some highlights [h2]๐Ÿˆ Non-humanoid Avatars๐Ÿˆ[/h2] Ever want to have a pet roam inside your mtion space? Or maybe just a Roomba? We'll now you can with support for non-humanoid avatars. Weather its a pet bee, cat, or even a little gremlin you can have them all roam inside your space. Use the SDK to get started building your little friends! [h2]๐ŸŒŸ Invisible Walkways๐ŸŒŸ[/h2] All walkable surfaces can now be set to not visible and your characters will move and interact normally as if they are there. This will help you hide surfaces that don't want to be seen. [h2]๐ŸŒ’ Toggle the Shadows with Ambient Occlusion ๐ŸŒ’[/h2] All cameras now have an ambient occlusion toggle to enable or disable the effect. This is great when you want a flat tone across all the objects inside a scene. There is also an intensity slider allowing you to really crank up the shadows to the max as well! [h2]๐Ÿ”ง[b] Changelog Highlights:[/b] ๐Ÿ”ง[/h2] [h3]โœจ [b]New Additions[/b][/h3] [list] [*] [b]Logic Graph Enhancements[/b]: Added inertia to logic graph for smoother interactions and visualization improvements. [*] [b]Avatar Updates[/b]: [list] [*] Added support for four-legged animals as avatars, expanding the customization options available for users. [*] Updated avatar UI to improve locomotion controls and user experience. [/list] [*] [b]Graph Connectors[/b]: [list] [*] Implemented multi-colored connections to signify different states, enhancing visual feedback for users. [*] Highlight pulse connections when active, making it easier to track data flow and interactions. [/list] [*] [b]Post Processing[/b]: Added ambient occlusion to the list of available post-processing effects, offering more depth and realism to scenes. [*] [b]UI Enhancements[/b]: Introduced an explicit refresh button to update the window, improving user control over the interface. [/list] [h3] ๐Ÿ”จ [b]Fixes & Finesse[/b][/h3] [list] [*] [b]Animation and Rendering[/b]: [list] [*] Resolved flickering animations in VSF avatars to ensure smoother visual experiences. [*] Fixed an issue where avatars' facial animations stopped working, restoring expressive character interactions. [/list] [*] [b]Logic Graph and Connections[/b]: [list] [*] Corrected a zoom bug that unexpectedly snapped the view back to center at a scale of 1. [*] Improved the logic graph grid for enhanced clarity and usability in complex projects. [*] Fixed a bug where updating a parameter type did not refresh the connection line, ensuring visual consistency.[/list][/list] [h3]๐Ÿ”„ [b]Evolutions:[/b][/h3] [list] [*] Made primitives invisible while keeping the renderer component active, allowing for optimized performance without visual compromise. [*] Unified APIs across the platform for a more consistent and efficient development experience. [/list] Happy Creating! โœจ -mtion team