Patch #3 - 16th April 2024 [Build 14037991]

Le Mans Ultimate

Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.

Build ID: 14037991 Please note: we are aware that some users are experiencing FFB issues please use the ffb-pub steam beta branch to try an experimental configuration for this. We are collating feedback for this through Discord. [h3]General and Code Updates[/h3] [list] [*] Fixed a crash when whilst joining an online-session [*] Fixed allowed seat movement ranges not loading from cars [*] Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class [*] Car Rain Effects Issues [*] Various minor improvements and fixes in general to rain effects on cars [*] Fixed rain ripples not appearing on car bodies [*] Added max frame rate setting [*] Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists [*] Improved robustness of alt-tab to ensure the game correctly takes and looses focus [*] Fixed an issue with unsupported characters in game chat causing results to not be processed [*] Virtual Energy usage is now logged in XML Result files [*] Possible crash fix when joining online practice servers [*] “Stop/Go” and “Damage” pit menu options are now hidden when not applicable. [*] Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys [*] Fixed other car headlights not disabling in private sessions [/list] [h3]UI and HUD[/h3] [b]Quick Race[/b] [list] [*] Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name. [/list] [b]Race Weekend[/b] [list] [*] Fixed an issue where some car logos aren’t displaying on the standing screen [*] Updated inconsistent naming for track and cars names [/list] [b]Online[/b] [list] [*] Added your split to the monitor and to race results [*] Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu [*] Added game chat to the monitor screen [*] A widget has been added to the nav bar showing the events you are registered for [/list] [b]Profile[/b] [list] [*] Fixed issue where DQ'd users are being shown as DNF [/list] [b]HUD[/b] [list] [*] Corrected HUD label for Fuel during pitstops with Hypercars [*] Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays) [*] Fixed driver overlay HUD hiding during end-of-race period [*] Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale [*] Removed options that should not appear on MFD [*] Updated disqualification messages to be more clear [/list] [b]Settings[/b] [list] [*] Fixed issues with inverted FFB settings [*] Removed redundant “Transparent Trainer” and “Lead Time” settings [*] Addressed issue with settings cycling setting to Maximum of minimum [*] Removed keybindings for Assists [/list] [b]UI & Localisation Updates[/b] [list] [*] Fixed the styling for saving a setup [*] added units to some settings [*] Fixed issue with missing descriptions for Car Class [*] Fixed issue with Qualify laps per session setting removed, it’s now always unlimited [*] Fix Player Compound Displaying As Wet On Race Start [/list] [h3]Tracks[/h3] [b]Bahrain International Circuit[/b] [list] [*] Fixed material settings on terrain puddle decals [*] Fixed some assets not being rendered in mirrors [/list] [b]Fuji Raceway[/b] [list] [*] Added missing curb at T5 [*] Corrected driving surface properties for pit building floor [*] Fixed material settings on terrain puddle decals [*] Minor camera updates [/list] [b]Circuit de la Sarthe (Le Mans)[/b] [list] [*] Fixed some z fighting on roadlines at pit entry [*] Improved and optimised material properties on advertisements [*] Fixed material settings on terrain puddle decals [/list] [b]Autodromo Nazionale Monza[/b] [list] [*] Fixed material settings on terrain puddle decals [*] Fixed some collidable assets not being rendered in mirrors [*] Fixed some advertisement detail types [*] Updated Rolex gantry asset [*] Minor camera updates [/list] [b]Algarve International Circuit (Portimāo)[/b] [list] [*] Updated/Corrected Curbs at T3 and T5 [*] Updated Track Limits boundaries [*] Fixed material settings on terrain puddle decals [*] Minor camera updates [/list] [b]Sebring International Raceway[/b] [list] [*] Improved and optimised material properties on advertisements [*] Added missing no rain zone in paddock [*] Fixed some collidable assets not being rendered in mirrors [*] Fixed various issues with objects not lighting correctly at night [*] Fixed material settings on terrain puddle decals [*] Added details to Sunset Bridge often used for driving references [*] Tweaked tent colours in paddock [/list] [b]Spa Francorchamps[/b] [list] [*] Fix for some AI (LMP2) hitting pit wall when leaving garages [*] Fixed missing collision mesh at final turn run off [*] Fixed some assets not being rendered in mirrors [*] Fixed material settings on terrain puddle decals [*] Minor camera updates [/list] [h3]Cars[/h3] [b]General[/b] [list] [*] Updated seat movement amount [*] Car Rain Effects Issues [*] Various minor improvements and fixes in general to rain effects on cars [*] Fixed rain ripples not appearing on car bodies [*] Balanced FFB between cars [/list] [h3]GTE[/h3] [b]Aston Martin Vantage GTE[/b] [list] [*] Normalised FFB. Strength reduced ~36% [*] Updated default setups [*] Fixed an issue with #777 D’Station material [*] Fixed livery issue on #98 team [*] Fixed wet windshield textures [*] Fixed windshield wear not showing on inside [*] Fixed headlights not reflecting [/list] [b]Corvette C8.R GTE[/b] [list] [*] Normalised FFB: reduced ~ 36% [*] BoP: +20kg weight penalty [*] Updated default setups [*] Fixed wet windshield textures [*] Fixed windshield wear not showing [*] Reduced AI corner cutting [/list] [b]Ferrari 488 GTE[/b] [list] [*] Normalised FFB: reduced ~ 36% [*] BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks [*] Updated default setups [*] Fixed wet windshield textures [*] Fixed decals on windows [*] Fixed Kessel exterior windows not showing tear off stickers [/list] [b]Porsche 911 RSR GTE[/b] [list] [*] Normalised FFB: reduced ~ 36% [*] BoP +20kg weight penalty [*] Updated default setups [*] Fixed wet windshield textures [*] Fixed wheel pivots [*] Fixed brake lights not reflecting in puddles [*] Fixed doubled headlight glass [*] Fixed #56 Rexy WEC livery [*] Fixed some issues with the rim and rim blur [/list] [h3]LMP2[/h3] [b]Oreca 07 LMP2[/b] [list] [*] Normalised FFB. Reduced ~ 36% [*] Updated default setups [*] Fixed wet windshield textures [*] Fixed main body AO map [*] Fixed position lights being on all the time [*] Fixed floating mesh when rear wing is detached [*] Updated seat movement amounts [/list] [h3]Hypercar[/h3] [b]General[/b] [list] [*] Fixed wet windshield textures [*] Fixed fuel consumption estimate [*] Fixed virtual energy consumption estimate [*] Fixed Virtual Energy refill not being concurrent with refuelling [*] Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops. [*] Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures [/list] [b]Cadillac V.Series R LMDh[/b] [list] [*] Normalised FFB: reduced ~0.7% [*] Updated default setups [*] Increased fuel consumption by about 24% [*] Fixed carbon on main livery material [*] Fixed headlights not reflecting [*] Updated cameras [*] Updated windshield dirt textures [/list] [b]Ferrari 499P LMH[/b] [list] [*] BoP: +10kg weight penalty [*] FFB normalised: increased ~2.5% [*] Updated default setups [*] Adjusted fuel consumption to about +35% [*] Added track map (look up…) [*] Updated cameras [*] Updated rim blur [*] Fixed front differential settings going out of intended range [/list] [b]Glickenhaus SCG 007 LMH[/b] [list] [*] FFB normalised: Increased ~14.2% [*] Updated default setups [*] Increased fuel consumption by about 24% [*] Fixed headlights not reflecting [*] Updated seat movement amounts [*] Updated cameras [/list] [b]Peugeot 9X8 LMH[/b] [list] [*] BoP: -2.5kg weight penalty [*] FFB normalised: increased ~8.4% [*] Adjusted fuel consumption to about +25% [*] Updated default setups [*] Fixed TC/ABS lights [*] Fixed LOD issues on external cockpit instance [*] Fixed rear lights not always being on [*] Updated HUD brightness [*] Moved fuel displays to the left a small amount on HUD [*] Updated cameras [*] Fixed front differential settings going out of intended range [/list] [b]Porsche 963 LMDh[/b] [list] [*] FFB normalised: decreased ~12% [*] BOP: +10kg weight penalty [*] Updated default setups [*] Increased fuel consumption by about +32% [*] Fixed Pit BoP docking time [*] Slightly adjusted mirror position [/list] [b]Toyota GR010 LMH[/b] [list] [*] FFB normalised: increased ~9% [*] BoP: +10kg weight penalty [*] Adjust fuel consumption by about +33% [*] Updated default setups [*] Fixed front differential settings going out of intended range [*] Fixed wet windshield textures [*] Updated seat movement amounts [*] Updated cameras [/list] [b]Vanwall Vandervell 680 LMH[/b] [list] [*] FFB normalised: increased ~5.7% [*] Increased fuel consumption by about +12% [*] Updated default setups [*] Fixed wrong Pit BoP docking time [*] Centered driving view [*] Updated seat movement amounts [*] Fixed windshield wear texture [*] Updated cameras [/list]