Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.
Build ID: 14037991
Please note: we are aware that some users are experiencing FFB issues please use the ffb-pub steam beta branch to try an experimental configuration for this. We are collating feedback for this through Discord.
[h3]General and Code Updates[/h3]
[list]
[*] Fixed a crash when whilst joining an online-session
[*] Fixed allowed seat movement ranges not loading from cars
[*] Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class
[*] Car Rain Effects Issues
[*] Various minor improvements and fixes in general to rain effects on cars
[*] Fixed rain ripples not appearing on car bodies
[*] Added max frame rate setting
[*] Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
[*] Improved robustness of alt-tab to ensure the game correctly takes and looses focus
[*] Fixed an issue with unsupported characters in game chat causing results to not be processed
[*] Virtual Energy usage is now logged in XML Result files
[*] Possible crash fix when joining online practice servers
[*] “Stop/Go” and “Damage” pit menu options are now hidden when not applicable.
[*] Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
[*] Fixed other car headlights not disabling in private sessions
[/list]
[h3]UI and HUD[/h3]
[b]Quick Race[/b]
[list]
[*] Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.
[/list]
[b]Race Weekend[/b]
[list]
[*] Fixed an issue where some car logos aren’t displaying on the standing screen
[*] Updated inconsistent naming for track and cars names
[/list]
[b]Online[/b]
[list]
[*] Added your split to the monitor and to race results
[*] Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
[*] Added game chat to the monitor screen
[*] A widget has been added to the nav bar showing the events you are registered for
[/list]
[b]Profile[/b]
[list]
[*] Fixed issue where DQ'd users are being shown as DNF
[/list]
[b]HUD[/b]
[list]
[*] Corrected HUD label for Fuel during pitstops with Hypercars
[*] Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays)
[*] Fixed driver overlay HUD hiding during end-of-race period
[*] Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
[*] Removed options that should not appear on MFD
[*] Updated disqualification messages to be more clear
[/list]
[b]Settings[/b]
[list]
[*] Fixed issues with inverted FFB settings
[*] Removed redundant “Transparent Trainer” and “Lead Time” settings
[*] Addressed issue with settings cycling setting to Maximum of minimum
[*] Removed keybindings for Assists
[/list]
[b]UI & Localisation Updates[/b]
[list]
[*] Fixed the styling for saving a setup
[*] added units to some settings
[*] Fixed issue with missing descriptions for Car Class
[*] Fixed issue with Qualify laps per session setting removed, it’s now always unlimited
[*] Fix Player Compound Displaying As Wet On Race Start
[/list]
[h3]Tracks[/h3]
[b]Bahrain International Circuit[/b]
[list]
[*] Fixed material settings on terrain puddle decals
[*] Fixed some assets not being rendered in mirrors
[/list]
[b]Fuji Raceway[/b]
[list]
[*] Added missing curb at T5
[*] Corrected driving surface properties for pit building floor
[*] Fixed material settings on terrain puddle decals
[*] Minor camera updates
[/list]
[b]Circuit de la Sarthe (Le Mans)[/b]
[list]
[*] Fixed some z fighting on roadlines at pit entry
[*] Improved and optimised material properties on advertisements
[*] Fixed material settings on terrain puddle decals
[/list]
[b]Autodromo Nazionale Monza[/b]
[list]
[*] Fixed material settings on terrain puddle decals
[*] Fixed some collidable assets not being rendered in mirrors
[*] Fixed some advertisement detail types
[*] Updated Rolex gantry asset
[*] Minor camera updates
[/list]
[b]Algarve International Circuit (Portimāo)[/b]
[list]
[*] Updated/Corrected Curbs at T3 and T5
[*] Updated Track Limits boundaries
[*] Fixed material settings on terrain puddle decals
[*] Minor camera updates
[/list]
[b]Sebring International Raceway[/b]
[list]
[*] Improved and optimised material properties on advertisements
[*] Added missing no rain zone in paddock
[*] Fixed some collidable assets not being rendered in mirrors
[*] Fixed various issues with objects not lighting correctly at night
[*] Fixed material settings on terrain puddle decals
[*] Added details to Sunset Bridge often used for driving references
[*] Tweaked tent colours in paddock
[/list]
[b]Spa Francorchamps[/b]
[list]
[*] Fix for some AI (LMP2) hitting pit wall when leaving garages
[*] Fixed missing collision mesh at final turn run off
[*] Fixed some assets not being rendered in mirrors
[*] Fixed material settings on terrain puddle decals
[*] Minor camera updates
[/list]
[h3]Cars[/h3]
[b]General[/b]
[list]
[*] Updated seat movement amount
[*] Car Rain Effects Issues
[*] Various minor improvements and fixes in general to rain effects on cars
[*] Fixed rain ripples not appearing on car bodies
[*] Balanced FFB between cars
[/list]
[h3]GTE[/h3]
[b]Aston Martin Vantage GTE[/b]
[list]
[*] Normalised FFB. Strength reduced ~36%
[*] Updated default setups
[*] Fixed an issue with #777 D’Station material
[*] Fixed livery issue on #98 team
[*] Fixed wet windshield textures
[*] Fixed windshield wear not showing on inside
[*] Fixed headlights not reflecting
[/list]
[b]Corvette C8.R GTE[/b]
[list]
[*] Normalised FFB: reduced ~ 36%
[*] BoP: +20kg weight penalty
[*] Updated default setups
[*] Fixed wet windshield textures
[*] Fixed windshield wear not showing
[*] Reduced AI corner cutting
[/list]
[b]Ferrari 488 GTE[/b]
[list]
[*] Normalised FFB: reduced ~ 36%
[*] BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
[*] Updated default setups
[*] Fixed wet windshield textures
[*] Fixed decals on windows
[*] Fixed Kessel exterior windows not showing tear off stickers
[/list]
[b]Porsche 911 RSR GTE[/b]
[list]
[*] Normalised FFB: reduced ~ 36%
[*] BoP +20kg weight penalty
[*] Updated default setups
[*] Fixed wet windshield textures
[*] Fixed wheel pivots
[*] Fixed brake lights not reflecting in puddles
[*] Fixed doubled headlight glass
[*] Fixed #56 Rexy WEC livery
[*] Fixed some issues with the rim and rim blur
[/list]
[h3]LMP2[/h3]
[b]Oreca 07 LMP2[/b]
[list]
[*] Normalised FFB. Reduced ~ 36%
[*] Updated default setups
[*] Fixed wet windshield textures
[*] Fixed main body AO map
[*] Fixed position lights being on all the time
[*] Fixed floating mesh when rear wing is detached
[*] Updated seat movement amounts
[/list]
[h3]Hypercar[/h3]
[b]General[/b]
[list]
[*] Fixed wet windshield textures
[*] Fixed fuel consumption estimate
[*] Fixed virtual energy consumption estimate
[*] Fixed Virtual Energy refill not being concurrent with refuelling
[*] Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
[*] Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures
[/list]
[b]Cadillac V.Series R LMDh[/b]
[list]
[*] Normalised FFB: reduced ~0.7%
[*] Updated default setups
[*] Increased fuel consumption by about 24%
[*] Fixed carbon on main livery material
[*] Fixed headlights not reflecting
[*] Updated cameras
[*] Updated windshield dirt textures
[/list]
[b]Ferrari 499P LMH[/b]
[list]
[*] BoP: +10kg weight penalty
[*] FFB normalised: increased ~2.5%
[*] Updated default setups
[*] Adjusted fuel consumption to about +35%
[*] Added track map (look up…)
[*] Updated cameras
[*] Updated rim blur
[*] Fixed front differential settings going out of intended range
[/list]
[b]Glickenhaus SCG 007 LMH[/b]
[list]
[*] FFB normalised: Increased ~14.2%
[*] Updated default setups
[*] Increased fuel consumption by about 24%
[*] Fixed headlights not reflecting
[*] Updated seat movement amounts
[*] Updated cameras
[/list]
[b]Peugeot 9X8 LMH[/b]
[list]
[*] BoP: -2.5kg weight penalty
[*] FFB normalised: increased ~8.4%
[*] Adjusted fuel consumption to about +25%
[*] Updated default setups
[*] Fixed TC/ABS lights
[*] Fixed LOD issues on external cockpit instance
[*] Fixed rear lights not always being on
[*] Updated HUD brightness
[*] Moved fuel displays to the left a small amount on HUD
[*] Updated cameras
[*] Fixed front differential settings going out of intended range
[/list]
[b]Porsche 963 LMDh[/b]
[list]
[*] FFB normalised: decreased ~12%
[*] BOP: +10kg weight penalty
[*] Updated default setups
[*] Increased fuel consumption by about +32%
[*] Fixed Pit BoP docking time
[*] Slightly adjusted mirror position
[/list]
[b]Toyota GR010 LMH[/b]
[list]
[*] FFB normalised: increased ~9%
[*] BoP: +10kg weight penalty
[*] Adjust fuel consumption by about +33%
[*] Updated default setups
[*] Fixed front differential settings going out of intended range
[*] Fixed wet windshield textures
[*] Updated seat movement amounts
[*] Updated cameras
[/list]
[b]Vanwall Vandervell 680 LMH[/b]
[list]
[*] FFB normalised: increased ~5.7%
[*] Increased fuel consumption by about +12%
[*] Updated default setups
[*] Fixed wrong Pit BoP docking time
[*] Centered driving view
[*] Updated seat movement amounts
[*] Fixed windshield wear texture
[*] Updated cameras
[/list]