A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline Rebirth is a new and greatly improved version of B&C: Deadline, the follow-up to Breach & Clear, the critically acclaimed hybrid tactical strategy game.
We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues.
[img]http://i.imgur.com/oJjOFVG.jpg[/img]
We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can.
Thanks for all your assistance so far! Keep it coming and Deadline will keep improving.
Change Log begins now!
[list]
[*]Fixed bug where a new game started would be in new game plus if a new game plus file was previously loaded.
[*]Fixed issue where dropped clothes wouldn't show up correctly to be picked up again.
[*]Fixed the way soldiers hold the AA-12 and also fixed the sight positioning for it.
[*]Fixed hand position when holding the M60.
[*]Anti-Aircraft battery can no longer be targeted after it is destroyed.
[*]Fixed issues with some text overlapping things when in certain languages.
[*]Fixed Sheriff's Hat pickup showing as a gun and also fixed it's icon not showing in the inventory.
[*]Added quest step after releasing the valve in the sewers, so the player isn’t confused about where to go next.
[*]Things that should be treated as cover in the caves are now treated as cover.
[*]Fixed loot crate that might spawn inside of a desk in the office.
[*]Fixed issue with the diner’s front steps being difficult to ascend.
[*]Moved the NPC Kyle away from the player’s locker in the parks safehouse to avoid overlap.
[*]Fixed a door in the residential area that was integral to an encounter to open as intended.
[*]Fixed an issue in the residential area where the roof of an enterable house would not disappear when players entered the area.
[*]Fixed seams in the ground in the residential area.
[*]Fixed an issue where a spitter could spit through a door in the residential area.
[*]Fixed an issue that showed false cover in the residential area.
[*]Fixed name labels on the map screen that were being cut short.
[*]Fixed issue where camera would sometimes focus on the location of the last cutscene when trying to use a dungeon entrance/exit.
[*]Fixed bug where gear that can't be upgraded would scrap for a big negative number.
[*]Fixed Healing Aura perk to work correctly in all situations and show particle effect when it is happening.
[*]Fixed Chemical Warfare tactic not properly affecting enemies.
[*]Fixed weapons stats in equipment menu not properly reflecting attachments on guns.
[*]Fixed pathing issues in the Residential scene.
[*]Scrap values for guns and gear no longer increase by way too much when upgraded.
[*]Fixed some save loading issues.
[*]Invalid port fix, random unable to connect fix, and a fix for when steamworks doesn't connect correctly.
[*]Fixed an issue where picking up a gun that had attachments overflowed inventory with duplicate items.
[*]Fixed a widespread item duplication issue in co-op.
[*]Fixed a critical issue in co-op that resulted in freezing on load screens.
[/list]