Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.
[h1]Riven[/h1]
[h2]Patch 2 notes - July 15th, 2024[/h2]
We have a new patch for you, [b]Patch 2 with version number e3735-p25869.[/b]
You can find the build number above in the Options → Help section of the menu.
[h1]Fixes/changes made a part of this new build on July 15th[/h1]
[h2]Major[/h2]
[list]
[*] New click-to-move behavior implemented for the Tay linking book geode for desktop play
[*] New click-to-move minecart change implemented for desktop play
[*] Added ability to zoom in on book pages
[*] (SPOILER) Fixed an issue with blue lines appearing over the rebel viewer under certain circumstances
[*] (SPOILER) Fixed an issue where the symbol in the stroboscope sometimes didn’t match the one on the PMD
[*] Fixed an issue where the maglev could return to Temple Island backwards
[*] (SPOILER) Fixed an issue with the Starry Expanse sometimes appearing unloaded when a PMD opens on slower storage devices
[*] Fixed tutorial pop ups for the Vive Pro and Index showing incorrect bindings for certain controller functions
[*] Fixed for a crash that could occur with a particular arrangement of a puzzle on Survey Island
[*] Fixed a memory leak issue that could occur if you had many photos captured in your notebook
[*] (SPOILER) Fixed an issue with the telescope code page not appearing localized
[/list]
[h2]Minor[/h2]
[list]
[*] Sound fixes and improvements added
[*] 200 Art fixes and improvements added
[*] Character art improvements added
[*] Lighting fixes around Tay
[*] Various LOD issues fixed
[*] Darkened the animating stroboscope symbols to make them easier to see
[*] Fixed an issue where the journals would sometimes open to an all white page
[*] (VR only) Added a hand gesture animation when interacting with the trap book linking panel
[*] Fixed an issue with the wahrk sightings playing too frequently on Survey Island
[*] Fixed an issue where Catherine would be in her cell via the Survey Island viewer, even after you freed her. She finally remembered where she put her car keys!
[*] Fixed an issue with Gehn’s journal updating to describe the Temple - Boiler bridge collapse after capturing Gehn
[*] Fixed an issue with the waffle iron elevator remaining in its raised position when linking to Boiler Island from Age 233
[*] Fixed an issue where the camera would rotate 90 degrees when interacting with the Rivenese note sometimes
[*] Fixed an issue where books would not shake during earthquakes
[*] Fixed an issue where the cursor didn’t move with slider puzzle pieces
[*] Fixed an issue where you could interact with engagement zones immediately after interacting with your satchel, which broke interaction
[*] Fixed an issue where interacting with a journal and closing it before it opened would break the cursor
[*] (SPOILER) Fixed an achievement issue where you didn’t actually have to look down at Gehn’s guard to get the “Cho?” achievement
[*] Fixed being able to leave the waffle iron puzzle with a charged powermarble
[*] Fixed a persistence issue with the sunners reappearing too early
[*] Fixed being able to engage things around Riven while holding a journal
[*] (SPOILER) Fixed being able to move the stone slab that blocks the entrance to the Tay linking room overtop of the user
[*] (SPOILER) Added additional tutorial pop ups for opening the menu and accessing the rebel viewer with a hotkey
[*] Fixed some collision issues around the wahrk trapeze elevator in Jungle Island
[*] (2D only) Fixed an issue where your satchel could clip through objects close to you when you bring it up in front of you
[/list]
[h1]Existing considerations[/h1]
[list]
[*] [b]If you are experiencing a crash on startup[/b], and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, [b]please disable the “motion compensation layer” in your OpenXR backend settings[/b]. This appears to be an engine bug prevalent in our version of Unreal and can occur regardless of playing in 2D or VR
[*] [b]If you are experiencing crashes while playing Riven with a Vive or Oculus HMD[/b], please see our FAQ entry on how to alleviate them: [url=https://cyan.com/docs/riven-crashes-with-this-message-failed-to-wait-on-acquired-swapchain-image-this-usually-indicates-a-problem-with-the-openxr-runtime-how-do-i-fix-this/]https://cyan.com/docs/riven-crashes-with-this-message-failed-to-wait-on-acquired-swapchain-image-this-usually-indicates-a-problem-with-the-openxr-runtime-how-do-i-fix-this/[/url]
[*] [b]If you are experiencing crashes while playing Riven with a Vive HMD and the above suggestion does not alleviate the issue[/b], please enable the “ViveVR OpenXR SRWorks” option through SteamVR, as this appears to prevent various crashes from occurring through OpenXR (unfortunately not something we can resolve).
[*] Riven officially supports the specific HMDs listed in the requirements on our store page. Many folks have been able to play Riven without a hitch on their unsupported HMDs by tweaking various OpenXR or SteamVR settings. For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more), we recommend checking out our community forums for support on those issues.
[*] In certain VR configurations, the laser for selecting options might render behind the menu
[*] There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: [url=https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/]https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/[/url]
[/list]